Ariellus
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Everything posted by Ariellus
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yes its mechjeb 2.07 in combination with lazor settings on 20km i can manage 4 wt51 at the same time more then that and ksp is really slow ^^ translatron with smart A.S.S. Edit: but be carefull tight formations aren't possible cause the wt-51 wants to drift a little bit sidewards but if you try.... then you see some neat explosions ^^ + for screens its better to use infinite fuel and rcs + go orbit isnt really possible i think, with rockets its fine but with the wt-51 on the other craft the nose goes down + if you didnt use infinite fuel+rcs use the tac balancer or you will see nice explosions again ^^ (yes thanks to mj2 it will work on the other craft too)
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You should ask himself =)
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The Transportsquadron "Big green thingys" in a nighttime operation near KSC
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Sorry guys I edited the winches to get 500m long wires and on 1186m a hook break away from the winch (right after shooting it into the ground) I think i can see the ground of the hole now, but i didn't show you the picture For the next try i need some heavy trucks with lot of equipment thats why i will hyperedit them to Moho. Why i need the equipment and dont fly the next rover up ? Cause i want to build a ramp above the crater with the help of lazor 0.26 and KAS but that will be only the first step. The whole plan is to lower a "spider" from the ramp wich will climb down the center of the crater with the help of some winches wich will fire their hooks into the wall of the hole. Thats why i will use hyperedit to shorten the mission, cause the rampconstruction and the climbing down is the importent part and not 1234242343 travels to Moho to fly the equipment in =)
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Thats even easier with the debris in the Kerbin SOI For LOE debris probecore with solarpannels and reservefuel to bring them down on kerbin. For the way to Minmus/Mün plan a intercept course wich ends on Minmus/Mün and then, after dropping the burning stage make a midcourse correction for a periapsis.
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Yup im testing the structural integrity and tested/tried different solutions to connect the parts.
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Part generator Version 2.X release / open beta
Ariellus replied to Lando's topic in KSP1 Tools and Applications
you take the base diameter and get 0.5 or 0.75 of the basediameter for the upper diameter -
you can add a probe+solarpannels to every stage let some fuel in it and use it together with the alarm clock addon, then you can set alarm for kerbol apoapsis and burn retrograde there. Then you should be save that they did not hit the kerbin soi.
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i think you installed mj 2.07 ? i thought it comes from r4mon cause lazor changed the mj windows first ^^ cause the nyan cat shows up after i updated mj to 2.07
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there is a way you can rightclick on ksp in steam and deactivate the autoupdate function
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ok its not a pegasus =) but i don't know if it works with the 2.5 carrier these are some parts from the r3 testbuild its a "little" bit larger than the 2.5 carriers Edit: Oh its not the finished product, the textures aren't finished yet the bow and the foward castle will change too. But Dice did an awesome job only 220 parts with 98 struts, round about 220m long and 45m wide and capable to carry a WT-51 ^^ or if you use the 64% scale rule its nimitz size
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Part generator Version 2.X release / open beta
Ariellus replied to Lando's topic in KSP1 Tools and Applications
thx for the generator wasn't possible without it ( there are no 15m and 30m parts out there ^^) and one question will you implement a adapter function that we can generate adapters to build different sizes together ? -
are you using remotetech ? cause it slows my rig down if i have to much comsats up i lowered it to 2 geostat. sats 80° back and ahead of ksc +2 for interplanetary communication in a 70000km orbit with 45° and 135° inclination
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hmm i forgot that ^^ i "walk" down in 50m steps fire winch 1 move 50m down fire winch 2 retract 1 move 50m down etc pp
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It will take hours but it works thx to the kas mod 2x winches with grapling hooks and jeb will go down ... in a positive manner
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Post your space station MEGATHREAD
Ariellus replied to joppiesaus's topic in KSP1 The Spacecraft Exchange
The Lighthouse is finished that was the first part (15m diameter) The shaft delivery docked together with position lights extended (thanks to the LLL mod) The final destination at 500km munar orbit docked with the 30m base thx to the partgenerator and LLL-Mod to made this possible -
some testing with tugs and a 50tons "stresstest" the whole mass is on one segment landing was with 0.5m/s (mechjeb says 50.91 tons =) ) little bit wobbling but superstructure is intact
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if its to small play around with the rescaleFactor to make it bigger or even smaller
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Rubber Band Inc: Caterpillar tracks.
Ariellus replied to electronicfox's topic in KSP1 Mod Development
here is a vid with an m113 how fast tracked vehicle can turn (ok the m113 isnt really heavy) -
argh stop not the module this one must be changed name = ISS CanadArm2