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Afross

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Everything posted by Afross

  1. yea this actually would be useful, sometimes when shuffling fuel around tanks get uneven. if you could just dump a little it would be very nice.
  2. im pretty sure it is impossible to add parts onto couplers that go from a higher number to a lower one in the VAB. i really wish this would change at some point in the future because it restricts what you can build. unfortunately you might just have to find another way to build that rocket so it doesn't have any coupled stages.
  3. the Kethane mod adds a minable resource called "Kethane" to the game. you can scan planets for Kethane, mine the kethane, then convert the Kethane into either liquid fuel, oxidizer, or monopropellant. The mod has parts in three categories, propulsion, utility, and science. the propulsion part include various sizes of tanks to store the kethane in, as well as a rocket powered by raw kethane. the Utility parts include a large extraction drill and a small extraction drill used for taking the kethane from the ground, two converters (large and small) that wil convert your kethane to other resources at a certain efficiency, and a generator that will generate power from raw kethane. the science parts include 2 radars (large and small) that can be used to scan a planets surface for kethane deposites at a certain altitude. all parts can be used the same way you use any part in the game mid-flight; right click on the part and select the desired function.
  4. The lastest station ive been putting together. im not sure what else to add on to it. or if i even should add on too it. any more and it wont be much use for crewing and fueling spacecrafts due to the lag. Mods used - stock expansion - fustek - HOME - TriHex-strut - Large structural components - Kethane
  5. okay i have just downloaded the current version of hyper-edit off of spaceport and can confirm that it works with .20 so far no bugs. but if it ruins your save, dont blame me.
  6. i havent tried it myself. but people have said the .19 version works for .20 with any obvious bugs, but there is no official .20 version. http://forum.kerbalspaceprogram.com/showthread.php/24794-0-19-1-HyperEdit-v1-2-1/page2
  7. so i did use Sub-assembly to break the ship apart. it should fit 100% Both sides are built on the same piece, so the spacing must be fine. i guess if it really wont do it ill just Hyper-edit the ship pre-docked into orbit and end that one. seeing as i launched both ships and pretty much docked the ship in space i wont feel too bad about doing that.
  8. im trying to dock to ports that are right next to each other at the same time. is this even possible? i seem to recall people in the past using a tri-dock to make docking points more stable, im using 2 large docking clamps side by side. i can line it up and get one port to dock but the second one wont do it. any suggestions?
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