Name: The KerboLauncher Screenshots: http://i.imgur.com/Rv7Uvzg.jpg | http://i.imgur.com/ihgxUz9.jpg | http://i.imgur.com/DjS87i7.jpg | http://i.imgur.com/vysJ4Vw.jpg Mass: About 20 (I counted 19.3 but that was at 3am so I might have messed up a little bit) Parts 62 What is the Kerbolauncher? The Kerbolauncher is our newest design to send kerbals into space(or close to it), the less gravity and atmosphere there is the highrer(ha, get it Harv? Highrer, y u so silly) your kerbal will fly! The KerboLauncher is equipped with 1x LV-T30 engine as the actual kerbal launcher, 2x Rockomax Mark 55 engines that could potentially flip/destroy whatever you need to flip/destroy! There is 540 units of Liquidfuel to make sure these engines work for quite a while, and also 180 units of MonoPropellant. A dockingport that should fit onto your average Mun hangar. To send your kerbals into space using the Kerbolauncher simply extend the ladders and climb up the the LV-T30 and launch that poor guy far into the abyss. Action groups: 1. Toggle LV-30. 2. Toggle Rockomax Mark 55.(Will fire both engines) 3. Toggle Landinglegs. (Make sure you do this before firing your LV-30 at full power, or you might get a flat tire) 4. Toggle all ladders. Center of gravity finetuned, it's right at the modular girder segment for easy space travel transfer. Craft DL: http://www./?you9sfay5oq2fyk (First time I ever uploaded anything, hope I did it properly) I'm usually playing with several mods but I believe I used only vanilla parts for this craft. If there are any errors, please let me know Edit: The Rockomax Mark 55 Engines managed to flip a scycrane I've built from looking at your last video, not all away around but enough to let the kerbals out, also this was done on Kerbin so it should work even smoother on the Mun. In your last video I noticed you couldn't really get the rover to dock on your hangar, you could try using physics warp, sometimes that will help.