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Spacecraft Engineer
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Stelith61 replied to Nertea's topic in KSP1 Mod Development
Finally, something to replace Ven's Stock Revamp! -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Stelith61 replied to Porkjet's topic in KSP1 Mod Development
We've had it released that you're making MK3 II: Electric Boogaloo, but I must know: Do you plan to do those specialty parts or are they totally scrapped? I've already got designs waiting for 'em! -
Appears to have fixed it, danke.
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Hey, I'm having an issue where the regular wing parts (deltas, structural wings) and body (fuselage, cockpit) aren't producing any lift. The Control Surfaces are, however. As you can see, the COL appears a little off whack. It is the same in flight. With hacked gravity on the giant ss thing on the front doesn't provide lift, only mass. I initially thought it to be a conflict with KAX but after removing KAX and it's acompanying firespitter distribution and reinstalling SP+, it still doesn't work.
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Skip reentry is very well possile wihout FAR!
Stelith61 replied to MedwedianPresident's topic in KSP1 Discussion
Skip re-entry is flinging back up out of the lower atmosphere for about 1 minute so the computer can make a more accurate landing by rotating the capsule and changing the associated aerodynamics. What was described in the OP was just aerobraking. -
SPACE STATIONS! Post your pictures here
Stelith61 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Currently Unnamed WIP Station. -
[0.21.x] ReflectiveShader Plugin (Version 1.2)
Stelith61 replied to Razchek's topic in KSP1 Mod Releases
I just think it looks a little TOO reflective, yaknow? Maybe just windows and things, but IRL tanks and pods are NOWHERE near this reflective. I really only would want reflective windows and things. They'd do much better than the current bluey-ness. What is the feasibility of making reflective windows-only available to the general no-programming-or-modelling-skill public? That is, if they are feasible at all. -
[WIP] KSP Display (Physical Display) *Update 9-23-13*
Stelith61 replied to ChaseHQ's topic in KSP1 Mod Development
Could you implement the part module (ie. the one that sends the readouts to the thing from ksp, that is currently equipped on the external part) into the stock command pods? Just to remove the part-based requirement. (Note: I know basically nothing of KSP Plugin code) -
What are you trying to imply here? My first docking was when I was 13, and Mechjeb didn't even have an autodocker. As far as I know/knew, there wasn't any around at all.
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Patemone Kerman - First Kerbal to set foot on Vall, or any Joolian body. I had recommendations So I did. He was also a trained doctor and semi-proficient engineer, because a 2-year interplanetary-lander mission has little room for error.
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My most recent crewed spacecraft. I have expendable ones that can dock easily for when I don't have a tug, but I can just do an EVA transfer rather than a docking.