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Everything posted by FreedomFighterEx
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So i try to fit both Service Module and Lander together in single Rocket, i put the separator and then follow by docking port of Lander Module, i strut the LM against above structure part but when launch, it still wobble and break off. I even try to do follow the tutorial on wiki, that same part also wobble too even with strut connector, how do i fix this problem?
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Solid Rocket Booster now capable to adjust their thrust while in VAB/Hangar, this might mean alot and might see some new design from our players.
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So, my 4-year old son has been watching me play KSP, and...
FreedomFighterEx replied to capi3101's topic in KSP1 Discussion
*read only first page Did you let your son try to play Kerbal? i'm sure lot of awesome thing will happen : D -
The only kraken model i ever seen is the dead one that serve as easter egg but all bat**** crazy that happen on spacecraft is just a game glitch? i wouldn't mind to be call it kraken cause it really look like kraken attack them but do you think Squad should add the real one in game to attack the player just like what creeper do in minecraft? deep space monster, something like this but i wouldn't like it to ruin my space station and space base either. idk.........i just release what am i thinking, how about your?
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Whoa hold on, before you guy try to ram your magnificent rocket into me i just want to know if it will happen in Kerbal or not, it's look fun or confuse to be messing around with friends, create thing together and blow it up together then piss off each other. I'm fine with messing around alone and chit-chat with my friend who play in same time, still i think it might be hard to add, how do we use Timewarp on multiplayer then? well, my main moral of this is to blow my friend stuff up. I really really want to..........
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Radial decoupler, my greatest nemesis.
FreedomFighterEx replied to FreedomFighterEx's topic in KSP1 Discussion
so, any pic to explain the placement? sometime i get it right on some rocket but sometime it's not -
Radial decoupler, my greatest nemesis.
FreedomFighterEx replied to FreedomFighterEx's topic in KSP1 Discussion
for real, i kinda disappointed how small fuel tank peel off when eject it off, it look great but when fuel tank get bigger it just slide down. ofc i try to keep my rocket still when eject it but anything that can go wrong will go wrong, to make the matter worse, sometime it has split second lag when eject it and sometime it end up with explosive. i wish the decoupler have stronger force so it will push the object that attach with it away. -
It's seem to be the best part to sabotage your rocket if your rocket not stabilize still enough when it staging off, part that attach to it mostly crash right into main rocket or engine, i don't know if it's just because my bad design but most of time my rocket fail because of this, maybe it's because the force way too weak for larger part even with the one that offer large distant still not enough if the force is too low, part still fall and ram right into it and then spin off and ram into main rocket.