bgraves
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About me
Spacecraft Engineer
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KSP: 0.90 Windows 32bit Problem: After getting close enough to Minmus, the texture changes to a low-res version, and doesn't change to a higher-res version even once on the surface, leading to weird, splotchy ground. Images here. Mods installed: Reproduction steps: 1. Get close to Minmus. 2. Marvel at badness. 3. Post a support request on the forums. Changing graphical settings, or restarting the game, does not work. The issue doesn't seem to occur on Mun or Kerbin.
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I took a screenshot so you could see. https://i.imgur.com/8gw4hIE.png
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Is this dead?
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[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
bgraves replied to MacTee's topic in KSP1 Tools and Applications
Hi, I keep getting this error message every time I try to download a mod. The mod downloads, the bar fills up, and once it's full it says this: "Illegal characters in path." If I press continue, the error box will close, but the bar will stay full and never go away. I'm running 1.4.0, although the problem also occurred in the other version. I'm running Windows 7, and have the prerequisite installed. The debug message is this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Illegal characters in path. at System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional) at System.Security.Permissions.FileIOPermission.CheckIllegalCharacters(String[] str) at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String[] pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList) at System.Security.Permissions.FileIOPermission..ctor(FileIOPermissionAccess access, String[] pathList, Boolean checkForDuplicates, Boolean needFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at KSPModAdmin.Views.ucModBrowser.<>c__DisplayClass15.<DownloadFile>b__13(Boolean result, Exception ex) at AsyncTask`1.DownloadFinished(Object sender, AsyncCompletedEventArgs e) at System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e) at System.Net.WebClient.DownloadFileOperationCompleted(Object arg) -
So, uh... How about that server?
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Hello! I'm planning to build a colony on Minmus, and I was wondering what mods would be recommended for doing such. I'd like the colony to have some purpose, but also to be versatile and structurally sound. Any suggestions?
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The Kraken is an inside joke, not a canon game element. When Squad said no aliens, I'm pretty sure they meant no aliens.
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ARM is out. Well, that'll put a damper on things.
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In regards to all the mod changes, I must say that I run a personal server for myself and my significant other, and it has KAS and works fine (fine means "as fine as KMP will allow", every time we try to rendezvous with each other his crafts teleport several kilometres away from mine). And, for the 3.75 meter parts, I'd never use those. I don't know what other kinds of parts that mod adds at 3.75 meters, but most part mods only add propulsion stuff at that scale, and a metric buttload of propulsion isn't always very interesting. If it adds crew compartments and stuff, that would be better.
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I'm starting to fear that the setup is taking so long that before we finish the update is going to release and we'll have to wait for these mods to be compatible again.
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*whistles nonchalantly* So...
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It is, however, a requirement.
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Yaaaaay! Fantastic.
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Ah. Well, good luck with that.