PieGoesHere
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KOSMOS 3/14/2015 RD-170 Family Released!
PieGoesHere replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Does this mean that URM is fixed? -
KOSMOS 3/14/2015 RD-170 Family Released!
PieGoesHere replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
yespleasethankyou -
KOSMOS 3/14/2015 RD-170 Family Released!
PieGoesHere replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
For the time being I'm only putting off downloading KOSMOS because it's not updated to the current KSP version. Back in 0.23 it used to be my general and launcher parts pack of choice. I'd imagine the fact it isn't updated would contribute to the low download numbers. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
Get a download manager with download resuming and try using that, Spaceport is stupid and messes up the download if it takes too long. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
re-download, see if it fixes anything. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
You don't find a door, there is none; to manage crew in and out the KOSMOS SSPP pieces, you use another mod called Kerbal Crew Manifest (I think). -
[0.22.X] BobCat ind. Historical spacecraft thread
PieGoesHere replied to BobCat's topic in KSP1 Mod Releases
As much as I like bobcat's work, I use cbbp's pack for station and rocket building -
What mods did you use for this screenshot?
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
Oh, I see! Thank you very much for your reply Cbbp! Keep up the good work on the SSPP/URM pack! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
"Also, I was going to suggest you choose a... "Delivery method" similar to how KW did their recent one, the pack itself and a lite textures pack. I remember you mentioning a few pages back that using TGAs is inefficient if compared to MBMs on the RAM and doubles or triples the usage, as it is set up now, you offer us the TGAs so, if we want, we can resize them to change texture load. Offering us the pack with MBMs would maybe even remove the need to resize it for some people, and the lite pack with resized MBM textures would lower the ram load even further! So, tl;dr: less customizability for better performance!" -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
As far as I'm aware, he is busy with a couple of things right now, it will get updated for career eventually, as of now you can just manually update each part in the pack into it by yourself to do the trick Still wanting to hear something about my suggestion posted a few pages back. -
Nuka Corp shuttle project ( and apparently other stuff :D )
PieGoesHere replied to Anariaq's topic in KSP1 Mod Development
Hey "genius", look again, models aren't finished, nor textures are, I suggest you re-consider your suggestion, since he's right. It may actually be some time before this mod is released. I do not wish to argue about this further. Best of luck to the modder, keep up the good work, it is appreciated by the community! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
PieGoesHere replied to Normak's topic in KSP1 Mod Releases
Any comments about the suggestion I made a few pages back? Specifically: "Also, I was going to suggest you choose a... "Delivery method" similar to how KW did their recent one, the pack itself and a lite textures pack. I remember you mentioning a few pages back that using TGAs is inefficient if compared to MBMs on the RAM and doubles or triples the usage, as it is set up now, you offer us the TGAs so, if we want, we can resize them to change texture load. Offering us the pack with MBMs would maybe even remove the need to resize it for some people, and the lite pack with resized MBM textures would lower the ram load even further! So, tl;dr: less customizability for better performance!" Could be something to be delivered with the future R&D integration update..