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Gweese_king

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  1. I think if there is a way to make flight cheracteristics more realistic across the board it should be implemented. I would like to see deadly results from poor reentry angles as well. I think a major draw to ksp for me was that it offered an educational challenge that few games can replicate. You have to learn to play the game, its great. On that note, I say make it harder, bring on the challenge. This community wouldnt exist if the game wasnt challenging people to the point of having to research and discuss with other players. I think more accurate aerodynamics would be a welcome addition to the game. But it would have to come with some new stock parts (fairings of all sizes and shapes). If you cant launch your rediculously shaped rocket all at once, assemble the damn thing in orbit with multiple launches and dockings. It adds to the challenge.
  2. Thanks a lot. I will check it out when I get home next week. I am running windows 7 64.
  3. Hello all, I am fairly new to the game and forum. It seems like KSP has a great community around it and attracts a lot of good natured folks. Im looking to get into some moding and was wondering if anyone has recommendations on learning how to write code and do computer programming. I live in the States (Maine) and work a schedule that affords me quite a bit of time off (three weeks on three weeks off) in a completely unrelated field to computers. I just built my first computer after a lot of research on parts and it came out great. So iv got this great computer and want to do more with it, but I dont know where to start. So any books, classes, or ideas for learning the computer language would be appreciated. Thanks!
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