It is. I'd be all for it. Also, consider WHY those three kerbals are special: Because for a long time they were all we had. For a long time we could blow Jeb to pieces and he'd be back five minutes later as happy as can be. That's no longer true: Jeb is often near the top of my list of Kerbals killed now, and he doesn't come back - hard to build an attachment then. Honestly, I strongly disagree with the sentiment the Kerbals aren't trying for safety. I don't think they're very good at it, but that doesn't mean the effort isn't there. It's hard to imagine a society that would cheerfully fling its Kerbals into space without some sort of idea of what to expect - or at least a society that isn't fundamentally disturbed. Perhaps one that flings its condemned criminals around. "Figure out how to fly this thing and you can go free, otherwise mwahahahaha" While this is a game, it's a game that's giving us a taste of space flight and the challenges you encounter. Of course it isn't a NASA simulator or meant to be all inclusive, but I think we can at least get the fundamental order of events right. Plus, once you figure out that probes benefit from electricity and a battery, I find them easier than manned missions - and seeing the Stayputnik deploy its solar panels from a stable orbit for the first time is pretty cool, especially if you remembered to give it three comm antennas like Sputnik. I'd be all for shirt sleeved Kerbals watching the probes go up, or even a spaceplane tutorial with Jeb and a 'stock' X-15