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Nalin_Airheart

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Posts posted by Nalin_Airheart

  1. Excellent, the expansion has started, by the time .23 comes around KSP should be known to the entire Steam userbase and quite a lot of YouTube.

    (The main page of the forums tracks stats at the bottom, good job getting to that many posts.)

  2. Alright, here I go, don't glare at me but here's my plans for a budget gaming rig.

    Mobo: ASRock 760GM-GS3 AM3 Micro ATX

    Case: DIY-5823BK Black SECC ATX Mid Tower

    CPU: AMD Athlon X4 640 3.0GHz w/fan

    GPU: AMD Radeon 6670

    RAM: Silicon Power 4GB DDR3 1333mhz PC3-10600

    PSU: hec 585W ATX12V + Cord

    HDD: Seagate Barracuda 1TB

    WLAN Card: Baaqii WA009 USB WiFi

    ROM: ASUS 24X DVD Burner

    *I have all peripherals obviously or I wouldn't be typing this out.

    The total comes out to $361.28, and based on Performance Check the combined rig has scores as follows;

    CPU: 3374 GPU: 1047 HDD: 1087 RAM: 57ns Latency 3.4gb/s Uncached Transfer 1.2gb/s Write Transfer. Come at me rig builders.

    EDIT: On a side-note what I'm planning to build is gonna surpass my current system in many many ways.

    I use an HP G60-237US for most of my stuff and it's a really finnicky laptop, the heat gets to it, the wireless card is doing all sorts of crap, and the PSU actually failed on me a minute ago. It runs an AMD Turion X2 RM-72, GeForce 8200M G int. card, and has 3gigs of DDR2 to support Windows 7 x86.

    In comparison the Performance Check stats are: CPU: 1017 GPU: 57 (Save me please Radeon) HDD: 337 RAM is just some generic 2GBx1 PC2-5300, 1GBx1 PC2-6400

  3. This is a part idea first of all, second of all I'd like to explain why an in-line radial decoupler isn't an oxymoron or as insane as it sounds. So while screwing around with asparagus staging I thought of something that might be good for new ideas. The part in theory would be a ring similar to a decoupler except that it would be a part of the main rocket body that decouples anything attached to it instead of putting on radial decouplers. This would either be a ring that attaches the same way as a radial decoupler except that it covers an entire flat cross section (z,x) of the rocket while not disturbing anything that its on. I've been doing this already by attaching things ON normal decouplers so that they'll fall off with it when staged, the only problem is that parts 'snap' to their CoG instead of where the mouse is when you try to attach them in the VAB from my experience so for example orange fuel tanks will screw some of my designs over so I have to use smaller tanks radially and put orange ones underneath.

    tl;dr I want a part like a normal decoupler that makes anything attached radially to it fall off when staged.

  4. The ocean gives me a tolerable 20~ fps on my laptop.

    Model: HP G-60 237US (2009)

    MoBo: Wistron 303C

    CPU: AMD Turion RM-72 Dual-core (2.1ghz)

    GPU: NVIDIA GeForce 8200M G (Integrated crap)

    RAM: 2048x1 1024x1 DDR2 667Mhz

    The Mun on the other hand makes me crash almost every [Redacted] time I come into contact with it's SoI.

  5. Create a fuel tanker truck out of a cockpit, pod, or remote guidance unit (no probe bodies), and get a full Rockomax X200-32 past the northern mountains by either being a suicidal Jeb and scaling them or by going around to the right. Your destination is the northern base of K2, if you go around you'll have to drive north-east and then back west to get to the destination at the northern base of the mountain. I couldn't find any map of Kerbin for .21 sadly but +points for looks, speed, and you'll be disqualified for using any rockets/jets/engines.

  6. Alright I've done it, in the .18.3 Demo I've made a simple rocket with enough wings to go horizontal.

    Ground Speed: 301m/s

    +50 for one Kerbal

    +50 gliding at 5m

    Score: 401m/s

    I could make a new design but it's insanely hard to balance out the tiny winglets in the VAB.

    Here are the pics.

    EDIT: And I've done it again, this time with a less prone to dieing chemical rocket that can actually hover.

    Ground Speed: 200m/s

    +50 for one Kerbal

    +50 gliding at 5m

    2x it can hover

    Score: 600m/s

    Pictures are in the same album as the last one and finally here's the video.

  7. Couldn't we just do some insane TWR shenanigans with a rocket/jet engine cluster and achieve insane speeds under 250m? Also a parachute would allow for fairly easy water landings. AND INFINIGLIDE, oh I've reached over 450m/s with a manned infiglide rocket and 4km/s with an unmanned winglet cluster. I will attempt this legitimately but just what are you going to do about the aforementioned problems? I'd recommend using Speed over Land as limiter.

  8. I don't know the original diameter of the aerospike so I'm just assuming 1m but according to basic geometry and scaling. Perimeter^1 Area^2 Volume^3

    The actual volume would increase by the scale factor cubed. Your modded part might not be the most realistic as a result. I might be wrong, just putting this out there.

    EDIT: I don't think there's anyway to calculate the thrust or ISP from a scaled engine either but larger is usually less efficient with chemical engines.

  9. The ship itself was an experimental mun lander which went approximately 0.00m/s since it self detonated on the launch tower (Dang kraken). With ASAS on though this wing recovered after dropping from one of the higher stages and had another wing stay with it until physics unloaded it after one suborbital hop. More pictures to come underneath.

    Also are spoilers broken? "

    "

    All relevant pics here. http://flic.kr/s/aHsjG3Uqwo

    EDIT: Also if I launched/destroyed the ship just to launch a few AV-R8 winglets that would be a bit of a waste. I'll go look for the craft and semi-full pictures of it anyway though.

    EDIT 2: Looks like the craft for my N-2 Rescue Lander was scrapped. I'll attempt a recreation of big wobbly rocket + ASAS winglets.

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