BASKABAS
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Taverius or bac9 could one of you enlighten us and tell what will be specifics of SABRE engine i terms of thrust, Isp (vac., atmo.), probably no thrust vectoring, ratio if it will have it? Will it be like real one with atmospheric Isp 3600s, vacuum Isp 460s? Thrust 200-300kN? and what would be ETA? I would like to start calculating my designs
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I will check your ship out tomorrow(after 12h) Do you use any mods beside B9 in that ship? Ok Pinolallo I tried to check your plane but it uses some mods which I don't so I didn't check it but I saw that it uses 364 parts in it. REALLY?! 364?! For what reason you have so.. many parts in it? in older KSP versions that would be limit of game itself now it is bigger I think but still.. I have descent computer but such plane would start to lag me out when we talk about physics frame rate and if you warp such plane and then dewarp just wait for trouble.. I had dewarp problems on stock game with no mods when I make something ~200 parts that would be most complex and biggest what I do. So I suggest you to try and make that plane with 2X less parts you know.. like change fuel tanks with bigger alternatives, instead of bunch of small wing parts use bigger ones and so on.. This game has problems when part count goes boom and that does not depend on mods. And as Taverius said it is likely because of how velocity is calculated on parts. Maybe just try to use step down dewarp? Like you go for 50X then less, less up to 0 not just 50X and full stop, and I bet that when you try even 2X physics acceleration your ship just wobble out of control into parts.
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By the way BAC9 will we see more types of fuel tanks after 0.20 comes out ? I had mentioned before that in the future there will be need for that as some engines use blutonium, and the other one from z.. which will replace xenon of course we can just attach stock tanks but they will spoil your parts
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Pinolallo from your message it is easy to start thinking that you use older KSP version like 0.18.x not current 0.19.1 To be more precise I want to say that it would be better if next time you would add more details to what happens for what reason and what versions of KSP, B9 you use Even better just paste .craft file to verify what happens
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Hmm but wouldn't that air intake close stuff on close to orbital speeds make it more difficult to make high atmospheric flights? As an example some time ago I have made a stock plane that could fly at about 16-18km height at speeds ~1400m/s which is orbital speed kind of.. and if flying at that speed my intake suddenly will close and I will lose air input I will be forced to use rocket mode or fly not so fast..
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Bac9 I like that you use real life things in your ideas but have some questions if it is not spoilers could you tell us will the Air intake of that engine be movable (toggle) so that in atmosphere it would be like air intake and in space you can select toggle and that will close air intake + move it forward so it will make nosecone of rocket like real does?
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About that sexy sabre engine it is not new just real life engine in game check this out . If it is like in real life I will love this engine as it uses rocket fuel when it is in space like rocket engine and in atmosphere it uses same fuel + air intake instead of oxidizer for atmospheric flight it is just rocket engine and turbo fan in one piece . It is used in Skylon SSTO that currently is under research http://www.scifiideas.com/related/what-is-skylon/
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Oh BAC9 I have one more idea for you VTOL engine that toggle in angle like v then > . Now engine does this very well but it toggles it in parallel with attachment points not in 90 degrees. Just imagine your engine attached to side of plane facing down and then rotating thrust to back of a plane instead of thrust facing from side to out. that could be VS2 VTOL engine or something
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And yet one more suggestion it would be awesome if s2w would have attachment points on sides like HL parts do so it would be possible to attach HL extender and then VTOL engine to it as now my VTOL designs work only with HL parts it work with s2w also but with some tinkering like adding to sides BZ-52 radial attachment point and even then VTOL engine does not attach in (it is green and not obstructed but just don't work) so attaching small fuel tank solves problem but it looks ugly like hell so I don't use it as it spoils your nice parts on HL though it looks very nice if you mount on sides HL extension nose -> HL extension adapter -> VTOL you can make beautiful VTOL planes that use same engines for vertical and horizontal flight!
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Hi, everyone I'am new to this forum and write this only because of this mod which is awesome!!! I really made some cool stuff with it so cheers for B9 but I also have some suggestions one of them is to make in future release more tank types (what I mean is that this mod does not have xenon and future blutonium tanks I would like to see them in this mod after 0.20 comes out ) also S2W LFO tank need some buff as it is to sparse in resources for its size compared for stack tanks and even S2W LF tank make it like 2x rockmax jumbo tanks or so in .cfg file I can do it myself but it is just a suggestion) also as much as I like MK4 mod and I like that adapter I would like to see MK4 cargo holds and doors maybe even crew section as none of my mining rovers will fit into current cargo hold as they are M27 pit flipped and then modules of rock max jumbo tank size attached to them (simulating future mining rovers) so there is no space for wheels and it barely fits inside it MK4 cargo hold in other hand is ok with this but does not have functionality of doors and other futuristic features that your mod has also somebody have mentioned that it would be nice if air s2w air intake and engine part would have alternatives with fuels so ship would be shorter as they get way.. to long s2w cargo hold would be awesome also (maybe even two types one inline like others and other horizontal ??) waiting for reply