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xZise

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Posts posted by xZise

  1. Hi, I know this thread is quite old but I'm again playing KSP again. As I previously really liked this mod I installed it again via CKAN but for I get the following exception when loading a save game:

    [ERR 13:42:40.669] Texture has out of range width / height
    
    [ERR 13:42:40.670] Module PartCameraModule threw during OnStart: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
      at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex) [0x00021] in <12e76cd50cc64cf19e759e981cb725af>:0 
      at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.IntPtr nativeTex) [0x0003d] in <12e76cd50cc64cf19e759e981cb725af>:0 
      at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 
      at OLDD_camera.Utils.Util.MonoColorTexture (UnityEngine.Color color, System.Int32 width, System.Int32 height) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Utils.Util.MonoColorVerticalLineTexture (UnityEngine.Color color, System.Int32 size) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Camera.BaseCamera.InitTextures () [0x000e2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Camera.BaseCamera.DoResizeWindow (System.Int32 WindowSizeCf) [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Camera.BaseCamera.LoadWinSettings () [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Camera.BaseCamera.InitBaseCamera (Part thisPart, System.Single windowSizeInit, System.String windowLabel, System.Boolean firstTime) [0x00140] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Camera.BaseCamera..ctor (Part thisPart, System.Single windowSizeInit, System.String windowLabel) [0x000d2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Camera.PartCamera..ctor (Part thisPart, System.String resourceScanning, System.Double electricchargeCost, System.String bulletName, System.Int32 hits, System.String rotatorZ, System.String rotatorY, System.String zoommer, System.Single stepper, System.String cameraName, System.Int32 allowedScanDistance, System.Int32 windowSize, System.Boolean isOnboard, System.Boolean isLookAtMe, System.Boolean isLookAtMeAutoZoom, System.Boolean isFollowMe, System.Boolean isTargetCam, System.Single isFollowMeOffsetX, System.Single isFollowMeOffsetY, System.Single isFollowMeOffsetZ, System.Single targetOffset, System.String restrictShaderTo, System.String windowLabel) [0x00007] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at OLDD_camera.Modules.PartCameraModule.OnStart (PartModule+StartState state) [0x00013] in <2fa12dd90643486eb0a7fee37d0754ba>:0 
      at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 

    Unfortunately I wasn't able to find anything related to this exception and mod. I compared the installed files with the release the from github and every file is identical with the following two  files only existing in the GameData directory of my Steam installation (so I'd assume that CKAN did it not mess up):

    • Parts/@thumbs/OnboardCamera_icon.png
    • PluginData/DockingCamera.cfg

    I'm using KSP version 1.12.5.3190, Making History 1.12.1, Breaking Ground 1.7.1 with mod version 1.3.8.5.

  2. Hi Barking Sands, thanks for letting me search for this post ;) Well anyway here I found it so:

    […]Haven't done tests on that myself, but it did sound a little suspect. My memory was telling me that it was the other way around if anything ... that a suborbital trajectory from space near the sun would return a "flying at the Sun" situation, but that would be incorrect. According to the wiki, if Kerbol had an atmosphere, you would need to perform a complete deorbit as well as get close enough to the surface to perform science tests while "flying."[…]

    Now I can't really quickly verify this but afaik prior to 1.0 it was as described in the wiki: A suborbital hop would obviously count as “in space†(if your craft was high enough), otherwise it would be impossible to gather scientific data from space without orbiting and I guess almost everyone who played career mode did a suborbital hop before doing a proper orbit to collect new science points from the new situation. And you don't need to get close to the surface to get science while flying that way. You “just†need to get the apoapsis inside the atmosphere.

    Fabian

  3. Okay the second problem is known but well not to the people who can do anything about it. And regarding the first point: the main page just relies on some templates which can be edited by anyone: http://wiki.kerbalspaceprogram.com/index.php?title=Special%3APrefixIndex&prefix=Main+Page&namespace=0

    But the question what can be changed there. The links to the three modes have been already added which is fine but at some point there are so many links that it's just confusing.

  4. I've a weird problem which might be connected to KAC or I'm unable to use the plugin properly. This are the order of actions I did:

    1. I started a craft A with one stage in orbit
    2. I started a second craft B with one reusable stage and a stage in orbit
    3. I land B's stage and switch back to the stage in orbit using FMRS (back to main mission)
    4. I switch to craft A stage using KAC to do some stuff
    5. I switch to the Space Center
    6. And then the problem happens: FMRS puts me at the between step 3 and 4 and I'm in control of B's craft in orbit. I also get a message that I should've used the button on FMRS.

    Now why did that happen? Because I switched craft using KAC or because FMRS was enabled when I executed step 4? It also seemed that it considered B's craft as the main mission for the craft A stage in orbit. Not that it's a problem (so I at least didn't lost the step 2 and 3) but just strange.

  5. First of all, I still love your parts. Especially with the wedges it is possible to place sensors streamlined.

    But are those prices intentional? The 2HOT Thermometer and PresMat Barometer cost combined 4200 funds, while your wedge costs 10000. The Mystery Goo wedge costs almost 3 times the normal part and the SC-9001 Science Jr. wedge costs almost 4 times as much.

    Of my rocket almost 2/3rds of the costs come from your sensors.

  6. I pulled the exact values for space/flying altitude thresholds directly from the game, as well as the science data multipliers for each planet/situation. There are a few updates that can be made here, and several that I can fix on the wiki. It also needs to have additional columns for the difference between multipliers for flying low vs high and in space low vs high.[…]

    Hi, would be nice, if you could pull the values from 0.23.5. There is currently no distinction between high/low atmo/space, because previously they were identical (at least in the table so I minimized it). But when this is different now it definitely should be updated. Also how does splashed work for bodies without oceans? Is it simply a theoretical value and every body has one?

    Fabian

  7. WOW. That works and solves the engine cut out problem to boot. Why would the engine cut out if it loses communications with mission control?[...]

    I would guess there are two arguments for having the thrust cut:

    1.) You can't communicate with the rocket so it doesn't matter if it is running or not (okay maybe it would have risen above the horizon but that is not a given). I had for example forgotten an antenna so I did notice that problem and tired to figure it out. So you get immediately an notification that no connection is established.

    2.) Cutting power is (I guess) in most cases the safest way. You should be in orbit when it happens and then it doesn't really matter. And as I said in the first argument, when you can't control it, it doesn't matter if the engines are running, because you will most likely overshoot.

    Fabian

  8. xZise: The good news is that "Error in handling scenario data" bug is fixed in the development version.[…]

    This didn't help. I updated the server and the clients, but my friend still gets the error message.

    Oh and tokens behave strange. We updated our clients from clean, so it generated a new one. I then set (on the client side) the old one, but I still have to update the GUID in the server. Additionally a player gets added to the database even when it fails because the name was already token. Maybe you should set the player name column to unique.

    Fabian

    PS: Is it possible to determine the version the dll is using to verify that the correct version was loaded?

  9. @xZise: I'll refer two the 'time-sync' and the 'vessel-sync' as different things for this :)

    The only time it should time-sync to another player is if you try spectating them (by attempting to fly the ship they are in). I'll have to double check whether it time-sync's on a vessel launch - but I'm fairly sure it doesn't. The game *does* time-sync to the latest player during the connect though.

    The vessel-sync that comes up after warp is just to make things that has happened in the future actually appear for the player in the past. That one only sends what it needs so it should be very quick.[…]

    It was definitely a time-sync. I had setup some alarms with KAC and after launching some rockets on Kerbin I got to the Space Center, then to the Tracking Station and as soon as that loaded up I was synced with my friend.

    Apropos friend, he gets a lot of “Player #2 XXX has disconnected: Error in handling scenario data. Please restart your client.â€Â. The only solution known there is to restart the server. Is there maybe a better solution or maybe a more detailed log at least on the server side (I honestly don't know if his log did show something useful).

    We are using the 0.1.5.1 from 21st February. This is the server log:

    [20:47:21] [Info] : New client...
    [20:47:21] [Info] : Client TCP connection established...
    [20:47:21] [Info] : Accepted client from YYY.YYY.YYY.YYY:48462. Handshaking...
    [20:47:21] [Info] : XXX (#2) has joined the server using client version 0.1.5.1
    [20:47:23] [Info] : XXX sync request to subspace 547
    [20:48:10] [Info] : Player #2 XXX has disconnected: Error in handling scenario data. Please restart your client.

    Fabian

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