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prysmatik

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Everything posted by prysmatik

  1. Sad to see the Razor didn't make the cut, thanks for saving the backup in-thread. Been away for a while, assembling one of your Medusa crafts at the moment though. And I was looking for something to scoot around in. I s'pose the White Dart is a the new ride; I'll give it some flight time and see how it does. Thanks Rune!
  2. drewscriver, Try to download them again, incase there was a file corruption problem? The White Dart Nuke I DL'd had an MD5 of AA6B722E868ABF568754931AF281349B. Maybe that's what has caused the problem?
  3. *applause* ... *standing applause* I am impressed beyond words at the tumbling twisting beyond sanity video. A marvelous work. And it looks a pleasure to pilot. Congratulations.
  4. I've had the greatest fun with my attempt at a one-fits-all lander. Visiting far off places. -check Finding I had to cut off excess drogue chutes before full-deployment to prevent rapid atmospheric dismantling in thick atmospheres. -check Launching a 3 craft simultaneous sortie to Jool to take advantage of the launch window. -check Solving the problem of Laythe by using the base-station as an elevated (and thusly disposable) launch pad for my Ascent Craft. -check Using various engine combinations planned, and unplanned, in order to achieve various goals. -check Immense satisfaction of having one Ascent Craft after another landing back on Kerbin, pilot intact and full of awe. -check
  5. Alternative: Replaced Aerospike w/a nuke. Reduced RCS thrusters. sita_nuke.craft It occurred to me, you may not plan on landing your ascent stage again at all, just going up to dock w/ship; which explains the lack of chutes/legs on the ascent craft. I get it now. I dunno how to calc dV and all; but I think if it gets to orbit, it probably has enough to get home from Laythe. Gravity slingshots are your friend. You *may* need to add fuel lines to burn those aerospikes a little longer @ Laythe. But I'm not sure, my lander had more mass; you might get away w/it. I would, just in case; then you could use have the X200 can of fuel on aerospikes if you wanted, or drop them early and be no worse for wear. It leaves it as an available option.
  6. If that mount point is the worst of your concerns, maybe try this solution? https://dl.dropboxusercontent.com/u/12011994/sita.craft Once you add a decoupler or what-have-you you'll have enough depth to not bang into the other spikes. A couple other refinement ideas if you're interested: you could replace your RCS thrusters with 1 set of 4 if you center them based on the center of mass. (Maybe you thought of that and took the change caused by fuel reduction into account, idk.) If you plan on keeping the 4 outboard engines, you could attach them straight to the fuel tank without the radial decouplers. Otherwise... If you DO plan on dumping them at some point, maybe rethink your parachute placement. Good luck.
  7. Oh wow, that's nice lookin'. Very slick, I like how you've got a couple drop tanks w/engines on them to drop the weight as you go up.
  8. Don't forget about I,J,K,L controls. This might be what you are missing. I'm unable to load mine up at the moment, but I believe I used a combination of WASD, -AND- IJKL to maneuver the mosquitoes.
  9. some people use mediafire; I like dropbox.com ... Any file-sharing website will do. You'll upload the file to a sharing site, and they'll provide you a link to DL/share it. Just like how you use imgur to share image files. btw, check out Levelord's AVTOLSSTO. (you can download the .craft file, and place it in your VAB, the same place you retrieve your .craft from. Then it becomes available to you as if you'd built it yourself.) It's out of this world!
  10. Lookin' GOOD! Have a safe trip. I look forward to seeing the final photos and a .craft file.
  11. Once I was able to get an encounter I'd do a small burn in each of 6 different directions. As small a burn as possible to see if it increases or decreases Pe. Then continue it if it decreased it. I'd do as much as possible while still in kerbin(or duna for return) orbit. So you'd see me try polar N, polar S, and then equatorial 0*, 180*, 90*, 270* ... that seemed to help me close in. I tried for the longest time using the maneuvering nodes, but I found this method worked for me when it came to fine-tuning the path. Just watching map mode and making the 6 burns, maybe repeating them if necessary. Keep it up, you'll make it. They pay-off is great.
  12. I was watching a video the other day and learned about: http://ksp.olex.biz/ This has been helping me alot with interplanetary travel. Tells you when the planets are properly aligned to leave orbit and achieve encounters. & Levelord's right on I just landed @ duna yesterdeay; Mk25's were definitely crucial. And having a shallow entry angle that they get some serious air-time. They don't semi-deploy until 10km so try to maximize your hang-time. I even had a few that I cut loose before 2500m so they wouldn't shred my ship. But tbh, I think I was handling more mass than you've got to deal with. So maybe a dab'll do ya.aq
  13. Oh hey, a shortcut for calculating mass w/stock. (I play stock + Subassembly manager) have the craft as you want it weighed, then take it to the launchpad. Don't lift-off. Instead go back to spaceport, then tracking station. At the bottom of the list is that ship "ready for launch" and if you click on the "i" on the map, it'll show you information about it, such as the number of parts & Mass. Still no nice way to calculate the mass w/o fuel other than by hand....
  14. So I enabled unlimited fuel and... I rode that 4 Nerva transfer stage to Moho. (No time to build the glider this afternoon.) It took all 4 Nerva's plus sporadic bursts of VTOL spikes to keep from crashing into it at 30+m/s but I managed a touchdown w/o broken parts. I have no idea how much fuel i would have burned on the descent but it took ages. What didn't help was me changing uh .. something, I'm not sure what exactly, which caused the control-from-here to go back to default. It was a long time before i figured out i was firing jets 90* from where i meant to. However, I like that there's so much inertia torque or whatever that is you get from command capsules. I really didn't have to use RCS at all, the entire trip. I put 3 more screenshots in that folder at : https://www.dropbox.com/sh/r0qvs4u3oksp7h0/SUdjIyHQcF
  15. Success: https://www.dropbox.com/sh/r0qvs4u3oksp7h0/wk2pqrUw9X/screenshot73.png Dropbox folder for a couple pictures and the .craft file: https://www.dropbox.com/sh/r0qvs4u3oksp7h0/SUdjIyHQcF I corrected the balance issue by removing the twin decouplers, and planting a centralized I-beam. Placed a Sr. Docking port on that so that you can later use it to pickup fuel or connect to a different transfer stage. I added 2 low-wattage lights to help light up the docking port. I attached a 4 Nerva transfer stage. It could use some work, but it got the job done. I discarded your Lift system and instead replaced it with Temstar's Super Nova The Exploration Tank only weighs 56Ton or so, so really, the 160T capable rocket was a bit overkill. But I like overkill. Once landed, It handles like a dream. I used the 2 boosters to accelerate to 20m/s on the ground and then just apply brake as needed to maintain 22-25m/s. I found things get a bit rocky over 27m/s. Kinda hypnotic watching the suspension do its thing at 24m/s. Thanks for the good time. Hook up with a glider-based landing platform in space, and I think that'll help you out at Eve. It's got plenty of gravity, but it's thick atmosphere seems to help generate alot of lift as well. I'll let you know if I ever do it myself.
  16. It's showing me 220, even in that super thick atmosphere. But it's grounded on Eve, I blew through my fuel/oxidizer so quick; I didn't even make it 5km away from the original landing site. I thought filling up before taking the dive would be wise. Managed to land w/o using any fuel after deorbit burn. Still; not enough, I'm not sure it's capable, I might need to get a drop ship together to rescue the craft.
  17. Just wanted to share: Whole album is here.
  18. Oh my, Uranus is huge! ... I'll give it a launch just to see it go. Now to come up w/400t payload.
  19. I couldn't help but imagine this: Lone Starr's Eagle 5.
  20. Thank you, Rune. Been playing alot w/your crafts. Very fun, very informative posts too. I'm gonna learn alot from this Razor I can tell. I got it into orbit but ran out of fuel trying to reach my fuel depot. Mostly poor driving, wasting fuel and maybe my depot should be in LKO instead of 2,000km out. So I parked a fuel depot in 100K and going to go out for a drive today. I enabled fuel hack and Razor was my first minmus visitor. I will now do it w/o hack.
  21. I didn't realize until now; but my Munbase NEEDS a monorail. Dropbox is great for sharing .craft ; always available and easy for you to update. Just copy the .craft file from your saves/Ships/SPH/ folder.
  22. My first station. The ring was modified from AlexVallat's Space Habitat 1. The dish was inspired by stanonwheels' HMS Barry Scott. K.I.S.S. _ Kerbal Interstellar Science Station (click for album) 54 crew 7640 EU of Electricity 10800 Tons of Liquid Fuel 13200 Tons of Oxidizer 3270 Tons of Monopropellant 6 docking ports (2 currently docked w/ RCS/Liquid/Nuclear tugs) So far to support this station, I've built: a transporter capable of delivering 15 kerbals to KISS, fuel to share with the KISS, and fuel to catastrophically deorbit itself. a ground unit for quickly getting 3 kerbals off the landing pad and back to the landing pad. a ground unit with a slanted 10m ladder assembly to get the kerbals up into the hitchhiker pods on the transporter.
  23. Arrr, Space Pirates! Please; oh please. You must share this. Oh please.
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