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darisd

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Everything posted by darisd

  1. I get what I think may be the same issue, here is what I saw both times. Scenario is launching a simple satellite with two dishes. Altitude reaches about 4km, about 200 m/s and the game crashed twice in a row at almost the exact same point. I reduced all the display settings down to bare bones for this and repeated it twice in a row. Admittedly, this is an antique system by some standards with only 2G RAM but runs stock beautifully: ========== OUTPUTING STACK TRACE ================== (0x007D3AF6) (KSP): (filename not available): Unity::Component::CalculateSupportedMessages + 0x61bf6 (0x007BF7DE) (KSP): (filename not available): Unity::Component::CalculateSupportedMessages + 0x4d8de (0x007BDE65) (KSP): (filename not available): Unity::Component::CalculateSupportedMessages + 0x4bf65 (0x0057C4A4) (KSP): (filename not available): RemapPPtrTransfer::TransferTypelessData + 0xfac4 (0x00585A70) (KSP): (filename not available): MemLabelId::operator== + 0x1730 (0x006EFB59) (KSP): (filename not available): RegisterModule_Navigation + 0x23239 (0x5BE031CC) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Texture2D:EncodeToPNG () + 0x2c (5BE031A0 5BE03209) [02BE4E70 - Unity Root Domain] + 0x0 (0x5BE0301A) (Mono JIT code): (filename not available): ISA_MapSat:saveCurrentMap () + 0xd2 (5BE02F48 5BE03193) [02BE4E70 - Unity Root Domain] + 0x0 (0x5BDE75DE) (Mono JIT code): (filename not available): ISA_MapSat:onPartUpdate () + 0x4ee (5BDE70F0 5BDE7DFB) [02BE4E70 - Unity Root Domain] + 0x0 (0x07FDF541) (Mono JIT code): (filename not available): Part:Update () + 0xc1 (07FDF480 07FDF588) [02BE4E70 - Unity Root Domain] + 0x0 (0x030CE629) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (030CE5E8 030CE67D) [02BE4E70 - Unity Root Domain] + 0x0 (0x100EFF9C) (mono): (filename not available): mono_set_defaults + 0x22b8 (0x1005EBBE) (mono): (filename not available): mono_runtime_invoke + 0x51 (0x00618638) (KSP): (filename not available): RaiseNullExceptionObject + 0xa288 (0x00618326) (KSP): (filename not available): RaiseNullExceptionObject + 0x9f76 (0x00617F05) (KSP): (filename not available): RaiseNullExceptionObject + 0x9b55 (0x0060D698) (KSP): (filename not available): GetMonoBehaviourInConstructor + 0x1788 (0x0060D701) (KSP): (filename not available): GetMonoBehaviourInConstructor + 0x17f1 (0x0060D717) (KSP): (filename not available): GetMonoBehaviourInConstructor + 0x1807 (0x005E11F5) (KSP): (filename not available): QuaternionToEuler + 0x2aa85 (0x00679C9D) (KSP): (filename not available): PlayerMainWndProc + 0x5ad (0x0067B3CB) (KSP): (filename not available): PlayerWinMain + 0x96b (0x007A8648) (KSP): (filename not available): Unity::Component::CalculateSupportedMessages + 0x36748 (0x007D9D50) (KSP): (filename not available): Unity::Component::CalculateSupportedMessages + 0x67e50 (0x7C81776F) (kernel32): (filename not available): RegisterWaitForInputIdle + 0x49 ========== END OF STACKTRACE =========== I am imagining it is happening at the step/s just before the "runtime_invoke_void_this_" call.
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