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semanticman

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    Bottle Rocketeer
  1. Can you please elaborate on what you mean by "shared axis"? Googled "shared axis" and "shared axis controller joystick" but no joy. My only motivation is to be able to swap yaw and roll axes when flying rockets and planes, but I'm curious how you and others would use the feature. I haven't had time to do finish the exploration that I've been planning to (my initial attempts wound up mapping both roll and yaw to both axes, like the OP), I hope to have the time to tonight.
  2. See this DevNote from 2/10/2015: I'm actually not sure what this means for how we should configure our settings in practice, but it might be the "Switch Translation/Rotation" control, which is located in the Flight tab of the Input tab of the Settings. However, I don't think that's the whole story. I'm going to tested this out, I'll post back here after I explore how it works.
  3. Congrats, and thanks for your hard work!
  4. Thank you, I thought I was going crazy... I've spent hours trying to get that plane into orbit! I've read comments in this thread about how the plane has fuel to spare, but with SAS on the nose dives and without SAS, near the edge of intake air cutoff, it rolls around wildly while I have to constantly keep the nose up manually.
  5. If you include a screenshot of the map view, it might help people understand the particular circumstance and suggest a solution.
  6. Hi, everyone. I got KSP about 2 months ago and I've been ramping up, watching TONS of people playing on youtube, the Twitch channel, etc. This game has taken over my brain. I've completely stopped devoting time to other hobbies besides fitness activities, including SWTOR which I used to play several hours a week. I've finally achieved what I think of as credible novice status, having flown a lander to Duna and then returned the crew home to Kerbin. I have really enjoyed the learning curve to this pursuit, and I've been flying stock with no mods for most of my career. Before I installed Kerbal Engineer, I built spreadsheets to calculate Delta-V so I got the hang of it, for example. I basically decided to work with stock parts while I learned about exploring space, and to only seek out mods as my ambition to create things grew along with my experience. I very recently added the Kerbal Alarm Clock, the B7 Aero pack, the Kerbal Attachment System, and finally Telemachus Telemetry. I'm stoked to pretend that I know very little about the bodies in the system and send unmanned probes with sensors to crash into them and use the telemetry system to learn what I need to know to build the appropriate landers, rovers, etc. I realize that astronomers can learn a lot about a planet's atmosphere and gravitational force long before probes are sent, but, well, KSP doesn't exactly model that. Anyhow, hello!
  7. First off, this is amazing work. I've been cutting my teeth on a very stock KSP for the past couple of months, just using Kerbal Engineer for more info, getting familiar with the basics before going all mod-crazy. Now that I've gotten a few solid inter-planetary transfers and landings, I'm starting down the mod path. This pack is legendary, and I'm psyched to get started with it. I know it's probably frustrating to field yet another comment about the installation instructions, but I have a concern with the way you phrase it. (I didn't actually have a problem installing the pack.) It's not, btw, that you are unclear, and I did install the pack without a problem. This is more about semantics. As a developer, you don't need me to explain how the term "overwrite" implies a destructive replacement. If I already have other mods installed in Game Data, truly "overwriting" that folder will destroy them, right? Windows has this extra convenience where the action of replacing a folder gives you the option of merging them... so your instructions make good sense in that context. On a Mac, unless a user specifically tries to copy the folder (a drag-and-drop operation is a move), it does not even attempt a merge, it only asks you if you want to replace the folder that already exists with the one you are moving. This would result in the deletion of already installed mods. I haven't tried under linux. I realize it's not at simple as what you use right now, but in the interest of I'm offering the following wording: "Place the contents of the B9-Aerospace-Pack 'GameData' folder into the 'GameData' folder in your KSP directory. Place the contents of the B9-Aerospace-Pack 'ships/SPH' folder into the 'ships/SPH' folder in your KSP directory. If you have previously installed the B9 Aerospace Pack, you will need to overwrite the existing files in those folders." I don't want to be a pain in your ass or spark a windows/mac thing (well there's a 70% chance of that happening, but I just ignore replies that focus on platform wars instead of the substance of my comment), so by all means ignore this comment entirely this if you don't like the suggestion, do not feel the need to explain your reasons. Anyhow, thanks again for the incredible parts, they are absolutely amazing. And I'm completely psyched to see the new SPH you're working on!
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