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Select Few

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Posts posted by Select Few

  1. Hello, fellow rocketeers! I have an idea for a change I want to make for the Mun but I have no idea where to start and, in truth, have never even ventured into creating my own mods before. I don't want to change the height or landscape of anything itself, mainly just the color of certain parts. I want to paint an image on the Mun that is visible from Kerbin, but I'm not sure if that's even possible. And, even more difficult but not necessary, I'd like to make it so that the image is visible even if the Mun is in shadow, almost like it's glowing. Is any of that possible, or am I heck-outta-luck?

  2. Hiya! This might just be an issue with me, as I don't see anyone else mentioning it but whenever I switch to another ship and load back or get close enough for it to load it, the Cutter tends to launch into the air. I was using it as more of an exploration/recon ship and would bring a helicopter along to survey the surface, but flying back the ship jumps into the air and usually lands on its side.

  3. Pre-Launch Checklist

    Check staging.

    Verify integrity of struts.

    Ensure that Jeb is not the pilot.

    Dry-run (Going through stages without releasing clamps)

    Time fuel depletion rate.

    If unsatisfactory, fix issues.

    Else:

    Launch

    Final check of staging

    Hand control over to MechJeb. I'm an engineer, not a pilot.

    Observe, and take control in case of emergency.

  4. "You can't do that", they said.

    "That's insane", they said.

    7Fhonpx.png

    WHO'S INSANE NOW?!

    Well, Aldden is. I tried to EVA to plant a flag and things got... bouncy.

    Bonus 1: Mechjeb's autolanding AI starting acting up when I got close to Jool, so I had to land it using SmartASS. I'm now convinced that Mechjeb really is HAL 9000.

    Bonus 2:

    U7tlmog.png

  5. I've recently gone from the "Leave-Everyone-Stranded" stage to the "No Kerbal Left Behind" stage, and worked on building some rescue ships. After completing one, I started to wonder what kind of rescue ships others had built.

    So, post your favourite/best/worst rescue ships below!

    I'll start:

    wpCtO8x.png

    The Spitfire Rescue Ship. Owned by the Spitfire Rescue and Recovery company, this is the main ship used to rescue stranded ships and powerless probes.

    WrnJ7j0.png

    Using the towline mounted on the underside of the vessel, this ship can either tug the target to a safer place, refuel or recharge the target, or carry one passenger back to any nearby stations.

  6. Here's another shocker for you: The first American attempt to launch a satellite exploded on the launchpad. One of the nicknames given to the probe (which was thrown clear of the rocket by the explosion and survived) by the newspapers was... Stayputnik.

    Mind-blowing, isn't it? ;)

    *Googles*

    Newspapers in the United States, published prominent headlines and articles noting the failure including plays on the name of the Russian satellite, Sputnik, such as "Flopnik", "Kaputnik","Oopsnik", and "Stayputnik".

    tumblr_inline_mkl0in30Dk1qz4rgp.png

  7. Hey there, the name's Youngblood. I'm an engineer with the Terran Republic on Waterson.

    The Crown... I was there.... *shudders and downs another glass of hard liquor*

    So many tanks... Reavers screaming overhead... Light Infantry falling from the skies, picked off by Vanu snipers too far away to see... *falls silent and stares at glass*

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