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Posts posted by Select Few
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Hiya! This might just be an issue with me, as I don't see anyone else mentioning it but whenever I switch to another ship and load back or get close enough for it to load it, the Cutter tends to launch into the air. I was using it as more of an exploration/recon ship and would bring a helicopter along to survey the surface, but flying back the ship jumps into the air and usually lands on its side.
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Pre-Launch Checklist
Check staging.
Verify integrity of struts.
Ensure that Jeb is not the pilot.
Dry-run (Going through stages without releasing clamps)
Time fuel depletion rate.
If unsatisfactory, fix issues.
Else:
Launch
Final check of staging
Hand control over to MechJeb. I'm an engineer, not a pilot.
Observe, and take control in case of emergency.
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How big is space?
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It turned out that the ring around the asteroid was just Whackjob testing his new Asteroid Launch Vehicle...
Artist's conception of ringed asteroid:
I've turned off lurkmode just to ask:
What unholy terror is that... that thing?
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Anyway,who is best pony?
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"You can't do that", they said.
"That's insane", they said.
WHO'S INSANE NOW?!
Well, Aldden is. I tried to EVA to plant a flag and things got... bouncy.
Bonus 1: Mechjeb's autolanding AI starting acting up when I got close to Jool, so I had to land it using SmartASS. I'm now convinced that Mechjeb really is HAL 9000.
Bonus 2:
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I have a sudden feeling that not that many bronies are active these days....I feel so lonely.
I know the feeling.
Unrelated to the lonely passage through space, I'm planning on posting some more flags soon. Just want to get a few more done before I do.
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I've recently gone from the "Leave-Everyone-Stranded" stage to the "No Kerbal Left Behind" stage, and worked on building some rescue ships. After completing one, I started to wonder what kind of rescue ships others had built.
So, post your favourite/best/worst rescue ships below!
I'll start:
The Spitfire Rescue Ship. Owned by the Spitfire Rescue and Recovery company, this is the main ship used to rescue stranded ships and powerless probes.
Using the towline mounted on the underside of the vessel, this ship can either tug the target to a safer place, refuel or recharge the target, or carry one passenger back to any nearby stations.
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Mk1 Lander Can is pretty fun, and useful for rovers when I set it up right.
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Window, so that I can switch between it, the forum, the wiki, and Music Player with just a click.
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I worked a bit on my station. Now I'm trying to decide what to put on it next.
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I just put some RCS tanks somewhere on the rover, and place some thrusters on the back. BAM! Nitro!
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Jeb pilots the ship that takes Kerbals to and from my creatively named Space Station.
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New one, but no pictures:
I accidentally bumped my dancing station* with the main power supply and storage ship that I was trying to dock, and it exploded.
You will not be orbiting Kerbin today.
*Shameless bump
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Okay I have to ask, what exactly were you trying to achieve with that....thing?
Playing around with engines and struts, so nothing in particular. Well, nothing except getting into space.
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Screw that, I will go to space today!
*Five seconds later*
Okay, maybe I won't.
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Here's another shocker for you: The first American attempt to launch a satellite exploded on the launchpad. One of the nicknames given to the probe (which was thrown clear of the rocket by the explosion and survived) by the newspapers was... Stayputnik.
Mind-blowing, isn't it?
*Googles*
Newspapers in the United States, published prominent headlines and articles noting the failure including plays on the name of the Russian satellite, Sputnik, such as "Flopnik", "Kaputnik","Oopsnik", and "Stayputnik". -
I have a few pony flags, and I'm working a converting* a few more.
*I say converting because I don't actually make any of the flags, just shrink them down to the right size.
Huh. Looking at it now, I have mostly Luna flags. I'll need to find some Celestia ones to balance it out.
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Hey there, the name's Youngblood. I'm an engineer with the Terran Republic on Waterson.
The Crown... I was there.... *shudders and downs another glass of hard liquor*So many tanks... Reavers screaming overhead... Light Infantry falling from the skies, picked off by Vanu snipers too far away to see... *falls silent and stares at glass*
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Someone who has stared into the eyes of the Space Kraken, and left with clean pants.
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Sending a rover to Duna, only to have it land on it's top.
This happens 4/5 times.
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Neat. How'd you get it there? When I try to land anything on it's wheels, they either break or flip over.
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"If I don't get to fly, NO ONE gets to fly."
-The unofficial motto of the Israeli anti-aircraft units (supposedly full of flight school dropouts).
Editing the Texture of the Mun?
in KSP1 Modelling and Texturing Discussion
Posted
Hello, fellow rocketeers! I have an idea for a change I want to make for the Mun but I have no idea where to start and, in truth, have never even ventured into creating my own mods before. I don't want to change the height or landscape of anything itself, mainly just the color of certain parts. I want to paint an image on the Mun that is visible from Kerbin, but I'm not sure if that's even possible. And, even more difficult but not necessary, I'd like to make it so that the image is visible even if the Mun is in shadow, almost like it's glowing. Is any of that possible, or am I heck-outta-luck?