I honestly think if someone has real problems getting a rendevouz, the core issue will probably be not understanding orbital mechanics. Honestly if you don't understand the basics of how Orbits work and how they react to changes in velocity to different Vectors it can be very hard to get a rendevouz even with nodes. I'm probably not good at explaining that, but there are tons of Youtube videos about orbits and how to change them. It also helps to just play around with a small ship and watch what happens if you burn in a specific direction and certain points. I highly recommend Kerbal Engineer Redux or Mechjeb, so you can see the changes to you're orbit easier. The most important basic stuff: 1. Higher Orbits are slower (you have a lower velocity, you take longer to get around the planet) 2. Lower Orbits are Faster (you have a higher velocity, you take less time) 3. Inclination to target should be at 0.0 degree (under 0.2-3 should be good enough). 4. Make sure that both ships move in the same direction (counter clockwise normally), else you never ever will get a workable rendevouz. 5. Get the orbit of the Target ship circular, matching ecliptic orbits is possible but harder (your have to match PE to PE and AP to AP, on a circular orbit PE/AP can be about anywhere on the Orbit) Like I said I'm not that good at explaining those things with text only, but do yourself a favor and learn the orbital mechanics, it will make everything way easier.