Hello community!
I'm using KSP 1.0.5 (Build 1028, Steam version but launched seperately) on a pretty fresh Arch Linux install on my Acer Laptop (i7, GTX860M). I installed the proprietary graphics drivers and bumblebee. KSP (x64, x86 doesn't even start) is started using this command:
LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 LC_ALL=C primusrun ./KSP.x86_64 --force-opengl
The game itself works without major problems, sometimes though, it just randomly freezes. When that happens not only KSP crashes but my entire PC, to the point where I have to hard-reset it. The freezes either happen on the initial loading screen, when switching scenes or sometimes just mid-game. I can't get the game to run for longer then, say, 5 minutes.
The logs don't show anything, although the Player.log has some weird (binary?) gibberish appended to it; all other entries are just normal messages like "EVA from craft X" or whatever.
I tried using optirun (also with -b primus), switching around the command line arguments, lanching through steam, applying the segfault fix (from the Linux Support Thread), I tried using noveau but that... really didn't work, plus I actually want to use the proprietary driver...
I know this is a very difficult problem to ask in a forum but I'm getting to the point where it's just so frustrating... Does anyone have an idea what's going on? Or even better, how to fix?
If you need any more information just ask, I'll provide it ASAP.
Thanks, Pi