I know its unlikely there is a fix for this, but i just want to see if i'm alone on this issue or not. I have a heavily modded install of ksp 1.1.3 and there is a seriously infuriating glitch where if i'm piloting a spacecraft of any size and come within the physics range of another one of my crafts, the game freezes for 5 seconds, the neighboring craft explodes from "overheating" and normal gameplay resumes. This is has made any sort of rendezvous with any craft, in motion or parked on the ground, impossible. I have managed to bypass the glitch by setting a course for a close encounter, leave the live game and go into the tracking centre. Then i time warp until i'm certain the two crafts are within physics ranges of each other and then resume control of the said craft where the physics of both are loaded at the same time. I am playing on x64. Also, with the latest version of KSP i have not seen any performance increase. The only thing that has increased for me is the number of mods i can run. Crafts over 100 parts still run at very low fps. I am low on ram since 7.2/8gb are being used during gameplay. My cpu is the very poor FX-6300 The list of installed mods are seen below. Thank you for your input!
Ferram Aerospace Research
RCS Sound
Water Sounds
Rover Wheel Sounds
Docking sounds
RLA Stockalike
FS Hangar Extender
Remotetech
USI Exploration Pack
Kerbal Attachment System
Kerbal Inventory System
SCANsat
Modular Roket Systems
Kerbalism
Deep Freeze
Planetary Base System
Deadly Reentry
B9 Procedural Parts
Chatterer
Kerbal Engineer Redux
Connected Living Space
BD Armory
MechJeb
Kramax Autopilot
Kerbal Aircraft Expansion
B9 Aerospace
KW Rocketry
Mark IV Spaceplane System
Near Future Technologies
Stockalike Station Parts