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JenkNkero

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Everything posted by JenkNkero

  1. Whenever I target something at the KSC from more than a few km out, I get the laser colliding with something called DestructionCollider, which also makes it impossible to target with the mouse in that area. The only result I found searching for "KSP DestructionCollider" on google was... Page 8 of this thread, where someone pointed out how to avoid raycasting into invisible objects like that. Did that not get implemented, or was this working before?
  2. Well, did you put the missiles in that stage? They will launch in a group if they're staged - useful for keeping atmospheric craft balanced
  3. I literally just did exactly that - I built my space station without any mods, then I got the Romfarer mods and sent up four Buran manipulators and a stack laser module, and then once I had MechJeb I launched up a MechJeb Pod 2.0, grabbed the pod with one arm, grabbed the Eye with another, cut the eye from the pod, and welded it to the crew module. Here's a (way too dark) GIF of the station blinking :v EDIT: Here's a link to a photoset showing the process (with an alternate ending...)
  4. If you mean that every time you take off the launch supports explode, then no - it's an intentional thing that prevents a more serious bug. I believe he means to address that at some point though.
  5. I think you'll appreciate what I've gone and done with the new Weld and Detach functions. As a proof of concept for a space-based dry dock, I built a massive ground vehicle with six Canadarm2 units on its back, which I'm calling the MCV (as the C&C unit.) here's a shot of it having taken apart a small test plane, which I then successfully reassembled.
  6. I wanted to see about adding an arming delay to the missiles, so I pulled all the source from the package into a C# project and added the appropriate references to the UnityEngine and Assembly-CSharp DLLs (from KSP V 0.19.1), and trying to build the mod yielded a couple type errors about things like IConvertible and System.Timers not existing. Am I missing something?
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