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Sandermatt

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    Rocketry Enthusiast
  1. Some contracts like "send data from space" can easily be fulfilled immediately if you have a craft outside. Other missions show up in very similar variation to already completed missions and I can just repeat the same mission. Are there any mods that make the game harder in this regard?
  2. I haven't played KSP in a while, do the building costs still scale with the difficulty? If yes, this seems to be an obvious improvement to make it less grindy. It should be hard to run profitable missions, not hard to run a sufficient amount of missions. Quality over quantity.
  3. Currently the economic aspect becomes too easy as the game progresses. I think it would make sense to reduce the rewards over time that one can get from a certain region. So doing tasks in kerbins orbit gives a certain amount of money, but from there on gradually decreases down to a certain floor value (let's say 100% (no decrease) on easy and 20% floor on hard). This would make the later game more interessting.
  4. I think I tried to deploy below 2km, but the chutes looked destroyed already before even trying to deplay. I will check my version.
  5. I tend to loose my parachute before actually deploying itm what could my problem be? It is attached on top of the capsule and I enter with the opposite direction.
  6. I really do not like it that they add engines that are more powerful than many of the previous ones. I like to design my rockets as efficiently as possible. By making many of the old engines useless from the efficiency point of view, the update makes the same as if they just reduced the overal amount of engines.
  7. Would it be possible to rebalance the cost of the parts? I think by default a strut is more expensive than an 18 tn fuel tank. Just give each tank a cost proportional to it's weight and change the more strangely priced parts.
  8. Well, it is singleplayer, so it is ok to use HyperEdit if you have fun doing so. Personally I use Hyperedit from time to time to test certain stages of a mission that I plan.
  9. I really enjoy the mod, thank you. The problem is that currently the costs are not at all balanced. For example the 2.25 ton fuel tank is more expensive than the 18 ton fuel tank.
  10. and do they land or do they get lost when the distance becomes too large?
  11. I currently play with kerbal economy, which means I should recover as many parts as possible. I added parachutes and a drone control to my lifter stage. Sadly I cannot switch to the lifter stage in atmosphere and deploy the chutes. Is there a way to deploy them? If I open them while still attached (which I would prefer not having to do for obvious reasons), will I be able to recover the stage or will it unload as soon as it is too far away?
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