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kolt16

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Everything posted by kolt16

  1. Cool One request though, would that be possible to include the fuel tanks separately as well, as with the old release. Using it as the eagle is one thing, but I love the looks of those fuel tank units, and would use them on all kinds of other crafts, bit hard to do though if they are bundled with the strut.
  2. Could you please keep the debug mode or some alternative to it, so we can define if the given launchpad is free build enabled or not. It would be useful for reactivating KSC2 for instance, or other scenario related things (like the youtube space race thingy, or semi multiplayer games where everyone has there own main base with free building and others with resource management enabled..). Of course it's possible to hack around it with a resource generator or something, but it'd be nicer if I could make an alternative version of the launchpad with free building enabled, and use that, or the normal one depending on where I plan to deploy the thing. Same for the 200t limit, (not sure if this is active now or not, just saw it mentioned) maybe a warning or an on off in the config, I mean if it collapses on me well I try something different, It does collapses on me on the main launch pad as well anyway.. Good stuff by the way
  3. http://www./?23v2zhhtoj2vxrj Here is the Miner craft file, with some minor adjustments. There is a list of mods in there too, and also a few of the parts, cos some of those may not be around anymore. Have fun. ( Let me know if I missed something )
  4. Well this thing doesn't exactly qualify for most of the requirements (I have been working on it already when I saw the challenge), apart from the docking and undocking at any destination where you can fly and land the plane safely, there are a few tons of mods used, and lots of personal tweaks, but nothing extreme. (I tend to find mods overpowered so tweaks are usually negative) So it's mainly an example that it can be done, eventually.. http://imgur.com/a/MzK0Q
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