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fascka

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Everything posted by fascka

  1. I putted thrusters that would push my ship into the ground beacause I always overshoted
  2. so I started a war game with littlecheese999 to go to his thread: http://forum.kerbalspaceprogram.com/showthread.php/48802-The-Terran-Empire%28littlecheese999%29-VS-Feller-Empire-%28fascka%29 the rules are simple: 1. only 1 thing per "turn" *building a ship and putting it into a orbit(but not to a moon or planet) is 1 turn *rendezvous with a ship and docking/attacking it is a turn *extending or descending a orbit(and if wanted make it circle) is a turn *changing to a other planet/moons orbit(properly not just intercepting i.e so you can make ur orbit circle if wanted) is a turn *landing is a turn 2. if your attacking a ship you can use 1 shot 3. cant edit other players ships, or control them (cmon be fair ) 4. must name ship with empire name at front, feel free to be creative( something normal though, so dont call it D**k or something) 5. dont import ships, make them ur self NO MODS so here I will be telling about my progress along the game: Turn 1: I designed a little explorer (the T-1 Explorer) with a total Dv of 3000ms aprox in it`s final stage, it is equiped with two missiles launchpad: doing the gravity turn: in orbit: since this was the first ship there is not much to show but expect more things to come Turn 2 and 3: the idea of this turn was to take ot the principal force of the Evil Terran Empire "The Titan", "The Titan" is the strongest (we suppose) ship they have we don`t know how much missiles it has, or how powerfull it is but we must take it out I forgot to take images during the launch, so here it is the interceptor missile: Trying to rendevous, the orbit of "The Titan" was higher from what I was expecting,a regular 100x100km orbit instead it was a 150x150km orbit Because the orbit was higher I wasted too much fuel doing the manuvers so I fired the missile early (because i ran out of fuel) Since the target wasn`t in the ideal target distance 2km aprox we miss and we will have to wait another chance to attack TURN 4: So we launched our first ship that isn`t intended to fight (it has some missiles for personal protection) And do you remember our little T-1 explorer?? well this little badboy will go and attack the "Stingray" (I think it is called) So after doing normal rendevous manuvers we have our first visual contact: So we engage for combat and prepare our first missile: After deploying the communication antenas we fire the missile AND IT`S A HIT! Although it doesn`t seems that we have produced lots of damage TURN 5 (this turn is not very exciting) We engage the ammo carrier with the T-1 Explorer And we fire the missile! I`t seems that the ship is badly damaged and it`s a victory for the glorious Feller Empire
  3. so it doesn`t count as a turn if I test something in kerbin and not achieving a 100 km orbit,also that rule specifies a 100 km orbit so everyone could abuse it and say something like: it`s not a 100 km it`s a 85 km orbit honestly I don`t think anyone would do that but it is something to keep in mind
  4. yes i would like to do it, but if i change my orbit making my apoapsis higher to intercept the mun (it would be an orbit change for what i understand) if you time warp you ruin my interception, or if I make my apoapsis higher (again an orbit change) but want to make my peripapsis higher, or kill my relative velocity to dock it would be more than one orbit change?
  5. it will be stock or some mods will be used? also what do you mean by changing orbit
  6. i wouldn´t like to forget everything it took like an year and a half to learn everything i know (i´m still pretty bad)
  7. you have to try inter-planetary flight it feels awesome when you see Duna for the first time, and when you land I dont know how you will react but when I landed on Duna for the first time i started singing
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