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Megapead

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  1. My Favourite old(ish) game is the first Ratchet and Clank game. It's the game that got me into gaming . I'm actually surprised no one has brought up Ratchet and Clank yet. Some Gameplay from the original game:
  2. According to the wiki the highest point on "the Mun's highest points reach a maximum altitude of more than 5029 m." So, I would put it in an orbit of 5100m just to be safe but if you are a bit sluggish at circularizing I would place it at 5500m. I've had a station that low before and during a docking maneuver I had the docking spacecraft smack straight into the ground. Consider any future station expansions and what you may need for docking spacecraft before placing it in a orbit. Good luck with your station
  3. I would recommend looking at this page on the wiki. This page gives you the equations for thrust to weight ratios in KSP. Where: F_T is the thrust of the engines m the total mass of the craft g the local gravitational acceleration (usually surface gravity) As seen from the wikipage. However, if you don't like to calculating it yourself use Kerbal Engineer Redux as suggest by Genius Evil
  4. Hello and welcome to my introduction! I'd like to introduce myself, I go under the alias Megapead on most social networks. I discovered Kerbal Space Program about a year and a half ago from a video posted by Kurtjmac and I've been enjoying the game since. I have had this forum account for about 5-7 months now but, only recently have found out what an awesome place it is. I do run a YouTube channel which has had a mild success in the past few months but, I feel as if I have been neglecting the channel and would like to get back into YouTube in the following days. On this Channel I do Kerbal Space Program but, I would like to not get into talking about my channel as most forums have a separate section for such things (so I'm assuming this forum follows the same format but I can be mistaken). I'm 17 and I am currently studying to be a computer programmer. I have an interest in Physics and Computer Programming so I am planning on working with Physics engines in games (coding them, testing them ect). I am also interested in design rather it be on a computer or picking up a pen and paper and drawing something up. Usually these designs are logos are Graphics if a friend is launching a company and needs something I would usually do it for them. That's essentially my back-story and I can't wait to dive right into your forums and be an active member. Hope to see some of you around and have a pleasant evening (or day where ever you maybe reading this from).
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