foxgguy2001
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KSP2 Release Notes
Everything posted by foxgguy2001
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Also want to chime in and say I'm rather excited for the new release! This has always been my go-to mod for liftoff!
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ack! invited to do a presentation on KSP!
foxgguy2001 replied to dizzysaurus's topic in KSP1 Discussion
Honestly, forget about presenting it. Demonstrate it. 30 minutes, as others mentioned, will allow you to show them initial build, to mun landing, and back. Just have a save ready with a orbital station, to stop off and show them docking This is a great idea, must work for a good outfit. Make sure you end by landing, neglecting to put down the landing struts -
This actually makes the most sense of any other response I've read. Well said!
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This isn't on the list, but I'd like to see a lot done by way of optimizing and performance.
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Even if they had let us drive it, it's not capable of that high a speed... needs more boosters! Good thing they didn't allow us to build it
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[0.20] AmpYear Power Manager + Ion RCS v0.11
foxgguy2001 replied to SodiumEyes's topic in KSP1 Mod Releases
Wow, I saw Smooth Jazz, that's a fantastic addition for my KSP crew! Gave me a good laugh, well done! -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
foxgguy2001 replied to Normak's topic in KSP1 Mod Releases
Was really hoping to see this updated quickly as well. Sure would like to hear from the mods author! -
Have to echo what Quorthon said above. I've checked back here daily since .20 just to get the update on this mod pack. Well done! By far one of my favorite.