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Forced1988

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Everything posted by Forced1988

  1. As i said, i do asp.net and some windows applications for a living, all i was trying to point out is that i have skills in programming. I in no way pointed out that ASP.net / websites have anything to do with NET programming (Sockets etc).
  2. What would need doing is set up a master server, wich people would connect to, this server will keep time and sync everyone, some issues concerning this setup is disabling timewarp. Is this even possible ? How to handle people pausing, as of now the whole simulation is put to a hold. Does time still continue when in 1 of the assembly buildings ? What happens when 2 people simultaniously launch something on the launch platform. Loads of unknowns and ways to deal with em. Do we only sync vessels in orbit etc etc etc. At the moment im kinda busy with work, i plan on making a prototype this weekend. There are some things i will need to look into tho as i dont have much experience with them (Async sockets, Serializing objects over sockets, Eliminating portforwarding requirements for online play (Upnp ?). I program websites in ASP.net for a living, so coding skills wont fall short. It will just take some time. If and when i do have a prototype it will be up on github for people to either download or work with me to develop it.
  3. My intention of this form of multiplayer is to create a space station with multiple people, or set up a base on the mun, more things would require timewarp. Timewarp fcks everything up for multiplayer.
  4. Hey guys, I want to create a simple multiplayer plugin for KSP (No timewarp, sync Vessels/Parts) Some questions in order to do that, Is it possible to create a standalone plugin (not requiring a part). Is it possible to dynamically add Vessels/Parts via code ?
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