Hi, long-time lurker here. Not sure if this counts as a discussion or suggestion, but here goes... I just got started with 0.25, and started by checking out the new Administration building. I decided to try using Outsourced R&D, because the idea of squeezing the cost of my missions a bit in order to boost science gains sounds like fun. Unfortunately, it seems to cause a serious game play imbalance. Here's what happened to me: It took three missions (one suborbital, one orbital and one on the launch pad) to get enough science for solar panels, and on my fourth mission I managed to complete the "Explore the Mun" contract with a ~20k unmanned spacecraft. So far, so good. When I returned to mission control, I found a large number of long-term or "never expire" missions: Science data around Kerbin Science data around the Mun Plant flag on the Mun Explore Minmus Explore Duna Explore Ike Naturally I accepted them, and got a hefty chunk of advance money. But what I hadn't expected is that by receiving the advance I also got an instant 274 science points! This seems like too much, and that one should struggle more to get to Minmus. I'm not a game designer, but I wonder whether it makes sense to limit science "advances"? One possibility could be to restrict science points funded by mission advances. Or allow it, but only after a mission is completed? What do people think?