Howdy! I saw KSP advertised on extra-credits' "Games you may not have played episode" and immediately knew it was for me. I'm very curious though, who here is an actual aerospace engineer or student? The game truly tailors to us, and there's got to be plenty on the dev team. I got the demo, and although I could be happy playing just the demo for years, I wanted Squad to have my money so they could keep up the great work. So here's why I'm posting. The honeymoon phase has ended, and I'm beginning to really master the basic mechanics. I've watched some great youtubes with awesome ideas, but I don't want to learn too much from others because of the thrill of my own discoveries. Later, when I understand more, I'll want to see everyone else's ideas, but right now I want to do my own legwork. However, I would like some hints to point me in the right direction. There are two general questions I have, and if anyone could point me to a great guide I'd really appreciate it! 1. How to I calculate the most efficient escape rout into Kerbal orbit? So far I've just been shooting for the zenith and then widening out the trajectory to orbit, but I'm sure there's a better way to angle the craft on the ascent. How do I know when and how much though? 2. What is the optimal purpose of solid boosters? In my experimentation, it seems to me the most efficient to use them only in the first stage, but I just love using them! At all times! I am willing to do the research, I just want some insiders' opinions on the best research material. Looking forward to joining the community and contributing in some way! v/r Cowboy