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Flawless_Cowboy

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Everything posted by Flawless_Cowboy

  1. I feel like a putz, but I can't find exactly how to install one of the folders. I'm using Steam version of KSP. There's a folder downloaded labeled "Source" and I can't find an equivalent in my game folder. Also, there's a "Texture" folder with one texture in it (the cable). The only texture folders in my game file are one folder for each part, and there is no cable part. Are these supposed to somehow go in the plugin data folder? When I load the game, it won't use the sounds that go with the mod, I'm assuming it has something to do with my abovementioned problems.
  2. Gentlemen, this was exactly the kind of answer I was looking for. Thanks! I thought we'd have to go into calculating angular velocity, and then take the dark portion of the circle and divide them. Though, I was thinking strictly in circular orbits.
  3. I'm trying to practice much tighter engineering, so I'm beginning to design my rockets/vessels to just reach design specifications. One that I've run into is battery life. I'd like to know if there's a way to calculate my satellite's time in the dark according to gravity and altitude.
  4. Yes, a little research tells me that's exactly what I want. I had no idea what the term was. Thanks for the answer, do you have a link to that fairing factory?
  5. Is there a mod to make separable capsules? By that I mean, say you have a probe, and want to cover it for the orbital ascent, then jettison the covering capsule once you've reach space. One of the youtube videos I saw this in was . You can see him pop the capsule off at 1:21. I think there's a mad out there somewhere, but I can't find it via search, probably because I don't know the right keywords.
  6. Howdy! I saw KSP advertised on extra-credits' "Games you may not have played episode" and immediately knew it was for me. I'm very curious though, who here is an actual aerospace engineer or student? The game truly tailors to us, and there's got to be plenty on the dev team. I got the demo, and although I could be happy playing just the demo for years, I wanted Squad to have my money so they could keep up the great work. So here's why I'm posting. The honeymoon phase has ended, and I'm beginning to really master the basic mechanics. I've watched some great youtubes with awesome ideas, but I don't want to learn too much from others because of the thrill of my own discoveries. Later, when I understand more, I'll want to see everyone else's ideas, but right now I want to do my own legwork. However, I would like some hints to point me in the right direction. There are two general questions I have, and if anyone could point me to a great guide I'd really appreciate it! 1. How to I calculate the most efficient escape rout into Kerbal orbit? So far I've just been shooting for the zenith and then widening out the trajectory to orbit, but I'm sure there's a better way to angle the craft on the ascent. How do I know when and how much though? 2. What is the optimal purpose of solid boosters? In my experimentation, it seems to me the most efficient to use them only in the first stage, but I just love using them! At all times! I am willing to do the research, I just want some insiders' opinions on the best research material. Looking forward to joining the community and contributing in some way! v/r Cowboy
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