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nickersonm

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Everything posted by nickersonm

  1. When your giant launch vehicle doesn't have quite enough struts:
  2. KSP is single threaded and 32-bit. One core and ~2GB of RAM.
  3. I do this for ships already in space - generally transfer orbit injection stages and landers - and I also did it prior to sepratrons existing. I didn't realize MechJeb didn't hold roll, though - I'll have to try your method. Sepratrons are such a pain to stage.
  4. First: I've been using MechJeb since an early version, and have grown to depend on it completely. It makes stuff so much more convenient, thank you for your work r4m0n! And now my question: Is it possible for the rover autopilot to use brakes to slow down as needed? The rover controls work very well for my 160t Mun rover, but my rover doesn't have the wheel power to slow down on some slopes, and I have to manually brake now and then.
  5. Full gallery starts here and goes for the next 12 pictures. Unmanned, stock except for MechJeb. ORDA was stuck on there for a test, but went unused. Unfortunately I don't have the composite vehicle stats, as it was running at 10 fps and the dual-docking ports didn't quite want to stay connected, so I scrapped it. I'll look up the individual component vehicle stats soon. Edit: The hab module with skycrane is 6.84t, the final hab module itself is 4.23t, meaning the 6-hab base would be 25t after the skycranes disconnected. Room for 24 kerbals.
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