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Sinner_D

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  1. http://steamcommunity.com/sharedfiles/filedetails/?id=454742820 In blue letters it says "Observe Materials Bay" -Right click = Additional item info.
  2. Ok, thanks...cant wait for update, this is a must have mod for me. Also...could you make future mod updates foldername include mod name(not sure if dir change will mess with anything) I like to know what mods I have installed, and I've never seen diazo mod
  3. Your 1.24 DL link loops to pg. 60 which I only find a 1.23c DL link. Please help! Also .90 compliant?
  4. <crosses fingers> updating to KAS 4.8 with a starship in orbit with KAS parts...please dont go boom! hoping this fixes all my parts being locked in their boxes...lol glad i found this out before starship left kerbin Thanks for all the work on KAS, this is surely a classic must have mod.
  5. First off, valiant effort here maxwell. but i do believe that you may have over simplified and/or skipped / missed some very important things involving what you are attempting to teach here. seeing as how this is meant to be a "beginners" tutorial, i believe you missed a crucial step in this tutorial, better yet atleast the explaination of at step you took, but gave no reference to its absolute importance to rendezvous. Prior to "step 1) get close" you need to add, and explain why your two craft are in separate orbits, especially explaining why they are not matching orbits. and furthermore explain why/what the difference in orbits mean in terms of rendezvous. by doing so, you'll break the binds to which your setting on newbies, I'm sure most ppl who've read this tutorial and attempted, had orbits of 100km vs 80km. personally i think setting up a precedence giving those orbital distances some sort of magic trick on how to perform orbital rendezvous is a knife in the back of a newbies training. also, with the "north / south" alignment, if you simply explained that ones is always opposite the other((given your crafts control module(s) is forward facing)), and gave the obvious to us pros simple way of determining this, than you wouldn't have to do a North / South alignment ever again; and then once an orbital docking requires a non "N/S" alignment, like when your docking to an already aligned space station with a irregularly orientated docking node, your not screwing newbies over by forcing the N/S alignment(I cant remember when the last time was that i performed a N/S aligned dock) I do my rendezvous / docking slightly different, but for the most part you did a well job of giving a newbie a leg up in orbital rendezvous / docking and i commend you for that. Good Job. perhaps when im done capturing this asteroid ill setup a tutorial with how to do this kinda stuff. P.S. videos are great training tools, especially for this generation, however i agree that written tutorials can be better when your describing specific things required for task, that may be not heard in video(rewind / rebuffers sux when trying to learn)
  6. correct, i got the trajectory projection by targeting the asteroid. it stays visible when my focus is on ship, or any body in the solar system. but it doesn't when focus is on maneuver nodes, seems like if anything that's when it most should show. I'm curious, if this is normal for everyone, than what step am i missing for aligning my orbit for a rendezvous with an impacting asteroid of this kind?
  7. are there any other config settings like this that deal with conic lines? and can these setting be modified while in-game? like when does this cfg file initialize? id really rather not have to go through the long load up screen every time what with the number of parameters in this file, would take me forever to figure out what they do. Who's idea was it to hide such a function of the game like this in a cfg file, seems like a huge game parameter you'd think they would have something in the in-game setup menu for this. those conic lines can be REAL confusing to newbies(i know they were for me at first...a lot of WTF moments...lol) do you guys know what the defaults for "CONIC_PATCH_DRAW_MODE" "CONIC_PATCH_LIMIT" are? i went to go change myn and they were already set to "3" & "3" and i know for a fact it wasn't always like this. P.S. whoever moved my question, i cant find it now...help! i bookmarked it, but for some reason my bookmark brought me back here :/
  8. The CONIC_PATCH_LIMIT - 3 The CONIC_PATCH_DRAW_MODE - 3 now i have this issue where im exiting kerbin SOI using an asteroids projected trajectory path to plot my exit / lineup. this is fine and all for the basic lineup, but when i change my focus to one of my maneuver nodes to do some more fine tuning, the conic line for the asteroids projected trajectory disappears. this is only when my view is focused on a maneuver node, it comes right back when i refocus on anything other than a node. PLEASE tell me theres an easy fix for this!!! http://steamcommunity.com/sharedfiles/filedetails/?id=246763486 (with conic) http://steamcommunity.com/sharedfiles/filedetails/?id=246763521 (bam focus screws me)
  9. Thank you so much biohazard, my next project ingame will be a monument in your honor for rescuing KASA program thank you*infinity
  10. airbags are cheating, funny looking, and i know damn well kerbals would never allow such an easily survivable device anywhere near their space program. "My pod crashed, Jeb is dead, u r jerk - Yup" <------ROTFLMFAO
  11. youve gotta be kidding me, not gonna DL just yet(like my KSP realistic-ish) but omg WOW! kudos, looks amazingly like a childhood building block company's pieces in space. (hrmm i think they make toaster ready waffles too. lol) Legally speaking, the closest thing you have to "copyright infringement" (given that your ingame parts have been scrubbed of all block company's trademark logos) your only major worry should be your "brickmod" logo, which is borderline at best. Go to any toysRus these days and Lego is not the soul owner of tiny blocks that can attach to each other and be used to construct things. Given you make no mention or attempt to utilize said companys logo/brand name anywhere ingame or on any distribution methods you partake, id say your pretty in the clear here. Needless to say its not 100% guarantied they wont come after you, however I'm pretty certain you have nothing to worry about if you follow above mentionings. GL and Great work!
  12. i LOVE these things, just one beef. could you possibly make a model with nodes that will align for the space shuttle looking pod? PLEASE!!!! i so want to make a space shuttle ship with one of these cargo bays, but it just looks funny with the dumbly placed node on the space shuttle pod :/
  13. congrats on the quick update rom, commend the haste. is there anything i can do to temp fix the texture issue? still have yet to even see this GMOD thingy of .20 btw my testure issue is the parts themselves, not the hud. update: new game data dir...makes mod installs a breeze...lol
  14. WOOT... your dah bomb Rom. thanks for the speedy update, drowning in tears over here from all the mods losses :'( well seeing as how currently now the launch clamps find you half way up into orbit and kraken your ship to death, i guess ill have to compromise and give up my love for all that explodes(that isnt my ship) LOL again THANKS Rom
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