

SaurKraut
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Attention KSP modding community: Who wants to make some money? I don't have the time (being that I'm deployed to Afghanistan right now) to figure this out, and every time I try, I get messed up. I need textures for my Kerbals, and I need the code to get them to work in TextureReplacer mod. I'm willing to pay for good quality work. Opening bid is $50, and that can go up based on quality of work and whatever we agree upon. Below, and in the video, is listed the requirements I have. If it's not physically possible to do a part of it, let me know, and we'll discuss it. If you want to take on this project, let me know, and once you provide me with a sample, I'll quote you an offer. Once I have received delivery of the completed product, I will transfer the agreed-upon sum of $US to your PayPal account. Thank you, in advance, whomever comes forward to assist me with this. Here is what I'm looking for: Uniforms (when in Atmospheric environs or seated in a capsule): Black, military-style, cargo pants Colored shirts Red, yellow, green, purple, white, black, and orange SaurKraut Legion logo on right breast (I will provide the graphic to whomever comes forward) Space Suits Red background, gold accents More "advanced" than the KSP stock Kind of a "power-armor" sort of look (cross between Halo and Mass Effect) Get rid of, or drastically downsize, the backpacks, and get rid of the flag decal. SaurKraut Legion logo on chest More form-fitting (smaller helmets, maybe gloves instead of mittens) Head/Facial Hair Conservative, military haircuts (except for a couple) "Human natural" hair/facial hair colors Facial hair well-groomed Specific Kerbal List (Some of these Kerbals will have to be created, obviously, but if the code could be done, I'd much appreciate it. Right now, the code just boggles my mind): Jebediah Yellow shirt Brown Hair, military fade No facial hair Bill Yellow shirt Black hair, conservative Goatee Falvon "Fry" White shirt Blond hair, roughed up but short No facial hair Brock Green shirt Black hair, straight No facial hair Simon Green shirt Brown hair, wavy Small moustache Quentin "Dr. Q" Orange shirt Dirty blond hair, conservative Handlebar moustache Kenvon Red shirt Brown hair, military fade No facial hair Jayne Red shirt Red hair, military fade Goatee Ham Purple shirt Blond hair, wavy No facial hair Shoowie Purple shirt Brown hair, very shaggy full beard Dondin White shirt Black hair, conservative Bushy moustache Zweistein Orange shirt Blond hair, crazy Curled Moustache
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The SaurKraut Legion (Machinima) (link fixed)
SaurKraut replied to SaurKraut's topic in KSP Fan Works
It took me 2 hours, but I managed to get the first sequence filmed & produced for scene 2! Who knew it would be so much of a hassle to get 4 Kerbals to walk down a hallway "at the same time." Thank you, PowerDirector! -
Should finish scene 1 of ep 4 tonight!!
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The SaurKraut Legion (Machinima) (link fixed)
SaurKraut replied to SaurKraut's topic in KSP Fan Works
Should finish audio/video editing on Scene 1 of Ep4 tonight! -
Filming and audio recording has begun on episode 4! This is going to be amazing when it's done!
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The SaurKraut Legion (Machinima) (link fixed)
SaurKraut replied to SaurKraut's topic in KSP Fan Works
Filming has begun on the intro scene for episode 4! I still have to build one more set for scene 3, and complete the new Black Hand ships...but that can wait. Let's see if we can get scene 1 done today! -
The SaurKraut Legion (Machinima) (link fixed)
SaurKraut replied to SaurKraut's topic in KSP Fan Works
Good catch! I went ahead and fixed that link! It still has the ...'s, but if you click it it'll take you there. -
This idea had spawned when I was making my original first two seasons of my KSP LP for my YouTube channel. The first 2 seasons of the LP were, let's face it, terribly done. I was an amateur when it came to video/audio editing, and some of the stuff I did made absolutely no sense. It seemed I was torn between making a Let's Play and a Machinima. So, using my brain, I decided to do a Machinima in one playlist, and an LP in another. Thusly was born the SaurKraut Legion. Join Captain Jeb, Commander Bill, and their crew as they take the flagship of the SaurKraut Corporation's defense force around the system, protecting the Corporation's interests and assets. They'll have to deal with the politics of the Kerbin Triumvirate, the governing body on Kerbin; as well as piracy and the dastardly terrorist organization known as The Black Hand. Countless hours have been spent constructing sets and ships, recording video sequences, wrestling with the proper codecs, recording audio, editing it all, and compiling it. As a bonus, my skills in doing all of this has steadily and drastically increased as I have quested to make a Machinima on the level of some of the greats. It's not perfect, but by episode 3, it looks pretty darn legit. I'm currently working on set/ship-building for episode 4, and everything is going quite well. Please head on over to my YouTube channel and check out The SaurKraut Legion! (Be advised: the characters are based on a typical military mindset. If you're offended by profanity, don't watch, or grow thicker skin and enjoy the humor and drama ) I'll start you off at episode 1, but the one I'm most proud of (until I upload ep4) is 3. Check it out for some good laughs, and (I think) a good story! Please like on the videos, feel free to comment, and do me the ultimate honor of subscribing! Thank you all!
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Yeah I figured it out. Sorry, lol. Downloaded the newest version of the mod and found a POWERED version of the torpedo. Works like a charm! InfiniteDice, you're a genius! -
This idea had spawned when I was making my original first two seasons of my KSP LP for my YouTube channel. The first 2 seasons of the LP were, let's face it, terribly done. I was an amateur when it came to video/audio editing, and some of the stuff I did made absolutely no sense. It seemed I was torn between making a Let's Play and a Machinima. So, using my brain, I decided to do a Machinima in one playlist, and an LP in another. Thusly was born the SaurKraut Legion. Join Captain Jeb, Commander Bill, and their crew as they take the flagship of the SaurKraut Corporation's defense force around the system, protecting the Corporation's interests and assets. They'll have to deal with the politics of the Kerbin Triumvirate, the governing body on Kerbin; as well as piracy and the dastardly terrorist organization known as The Black Hand. Countless hours have been spent constructing sets and ships, recording video sequences, wrestling with the proper codecs, recording audio, editing it all, and compiling it. As a bonus, my skills in doing all of this has steadily and drastically increased as I have quested to make a Machinima on the level of some of the greats. It's not perfect, but by episode 3, it looks pretty darn legit. I'm currently working on set/ship-building for episode 4, and everything is going quite well. Please head on over to my YouTube channel and check out The SaurKraut Legion! (Be advised: the characters are based on a typical military mindset. If you're offended by profanity, don't watch, or grow thicker skin and enjoy the humor and drama ) I'll start you off at episode 1, but the one I'm most proud of (until I upload ep4) is 3. Check it out for some good laughs, and (I think) a good story! Please like on the videos, feel free to comment, and do me the ultimate honor of subscribing! Thank you all!
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Nope...torps just fall off lol. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Ok actually, when making the video (after installing the update from Curse I found buried in this forum - please post that to the front page), I discovered that everything seems to work fine now, except the torpedoes. They just kind of...fall off the hardpoint. Going to do some further testing, and post whether it works or not. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Ok, I'm gonna fire off a quick video. I'm deployed in Afghanistan, and the internet isn't the fastest, but I'll post here when it's done uploading. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
I'll fire out a video and slap it up on my Youtube chan for you, if necessary. Thanks for the quick reply! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Don't know if this has already been brought up... But if you use these weapons on a spacecraft, they all try to fire prograde, no matter what the orientation of the vessel is, with the exception of the auto-turrets. Quite frustrating considering I'm trying to make a machinima, and have re-designed every single ship (about 50 of them) to use this mod, which is awesome, by the way. Is there any way to fix this? Sucks to fire a rocket pod and have every single rocket fly into the side of my own ship instead of towards the target. Also, putting torpedoes on spaceships is awesome, but, as previously mentioned, as soon as they're released, they zip off prograde instead of the direction I'm pointing the ship. This happens with all fixed-position guns, rockets, and torps. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Yup. Into the GameData folder, extract the .bat file (which worked perfectly). In the IDIFFTags directory under Parts, I only have 3 files: 1 Model, 1 Texture, 1 .cfg. When I put the IFF beacon on a craft, then designed another with the Auto-Tracking turrets and NO IFF tag, nothing happens. Also, not getting reticles (not sure if I even know how to view them). Side note, I had to download the mod 3 times to get a non-corrupted file. Maybe something just didn't DL properly. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Anyone else only seeing the Red IFF tag in VAB/SPH? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
SaurKraut replied to InfiniteDice's topic in KSP1 Mod Releases
Any chance you could get this to work with Lack-Luster Labs? -
[WIP][0.23+] AKSTechnologies Weapons Pack (release very soon)
SaurKraut replied to panzer1b's topic in KSP1 Mod Releases
The only problem I have with this mod: The bullets don't hit Kerbals. I know what you're thinking: "He's a madman...a MADMAN!!! Why would anyone want to kill Kerbals deliberately?" One word: Machinima. -
A little help with editing, please...SaurKraut Legion
SaurKraut replied to SaurKraut's topic in KSP Fan Works
That being said, if anyone can help me, I will be grateful. Anything from telling me where to find the Kerbal suit/helmet textures in the directories (I can edit them in a hex editor if necessary, then in GIMP, then put in for custom name-specific Kerbals), or if someone with a lot of texturing experience wanted to do a Soldier a solid, hit me up and we can discuss what I need. Credit will be given where credit is due, of course. -
A little help with editing, please...SaurKraut Legion
SaurKraut replied to SaurKraut's topic in KSP Fan Works
Not a damn bit of it lol. -
A little help with editing, please...SaurKraut Legion
SaurKraut replied to SaurKraut's topic in KSP Fan Works
Ok yeah, because the instructions on how to use that mod (the texture replacer) have no instructions on how to make the textures, and the instructions about naming and pathing...I don't get it. What the **** is a normal map? Confused. Once I figure out how to get it to work, it'll be awesome. If anyone can help, I'd really appreciate it! *edit* Do I need UniverseReplacer to make this work? -
A little help with editing, please...SaurKraut Legion
SaurKraut replied to SaurKraut's topic in KSP Fan Works
Also...how does one create a custom texture? I have Gimp for image-editing. Is there a tutorial page on doing so? -
A little help with editing, please...SaurKraut Legion
SaurKraut replied to SaurKraut's topic in KSP Fan Works
May the Gods of Kerbin bless you, sire! You are a great man!