

philly_idle
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Rocketry Enthusiast
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Here's the file: https://onedrive.live.com/redir?resid=ba4082b106bb82c5%21226. Put it somewhere in your GameData directory, I recommend either into GameData/HabitatPack or (which is what I'm doing) GameData/your_username. Note that you need Module Mananger for this. Also, put the Module Manager DLL into GameData.
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The node issues are pretty easy to solve using Module Manager: @PART[BaseMount] { @node_stack_bottom = 0.0, -0.15, 0.0, 0.0, -1.0, 0.0, 1 } @PART[centrifuge1] { @node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1 } @PART[inflato1] { @node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } @PART[inflato2] { @node_stack_bottom = 0.0, -1.9, 0.0, 0.0, -1.0, 0.0, 1 } @PART[inflatoFlat] { @node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2 } @PART[orbitalorb] { @node_stack_bottom = 0.0, -1.18, 0.0, 0.0, -1.0, 0.0 } This pack works just fine for me with recompiled habitat.dll and LayeredAnimations.dll. I didn't test it with the prebuilt ones. EDIT: Here's a link to the file: https://onedrive.live.com/redir?resid=ba4082b106bb82c5%21226
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Since ActiveStruts has been more or less abandoned, here's an update of DockingStrut for KSP 1.0: Download DockingStrut 1.0.1.0 for KSP 1.0 It compiled just fine against 1.0. No errors, no warnings. Let's hope there are no sneaky hidden bugs
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
philly_idle replied to DYJ's topic in KSP1 Mod Releases
Same problem with NEAR EDIT: I removed NEAR and attaching / manipulating a wing worked. However, when I remove the wing or try to sick it on somewhere else, nothing (not even other parts) will attach anymore. -
You're right, thanks. I had to restart a couple of times...
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[1.0.3] Editor Extensions v2.12 - 23 June
philly_idle replied to MachXXV's topic in KSP1 Mod Releases
Whow, that was quick! Thanks for your hard work! Perfect! -
[1.0.3] Editor Extensions v2.12 - 23 June
philly_idle replied to MachXXV's topic in KSP1 Mod Releases
MachXXV, may I request a small addition for the next release? Angle snap do 22.5° would allow us to attach 8 boosters and 8 (or 4) fins between them. Looking at your code, the values are stored in a float array so this should be quite minor to add? EDIT: I just tried it in .25 - adding 22.5f works. It just messes up the angle and symmetry indicator in the editor because "22.5°" is too long. -
Hi, the habitat pack works fine in .90 (I did however recompile Habitat.dll just to be sure) except the F.L.A.T., which is missing its texture. Any ideas why?
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[1.0.3] Editor Extensions v2.12 - 23 June
philly_idle replied to MachXXV's topic in KSP1 Mod Releases
I can confirm that setting VAB_ANGLE_SNAP_INCLUDE_VERTICAL = True in settings.cfg has no effect. Still workes in .25 though. SQUAD, why did you remove this...all you had to do is keep this feature in! -
[1.0.3] Editor Extensions v2.12 - 23 June
philly_idle replied to MachXXV's topic in KSP1 Mod Releases
MachXXV, please don't let this mod die. I don't want to live in a world without vertical snap -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
philly_idle replied to DYJ's topic in KSP1 Mod Releases
It loads for me, the wings also show up in the editor. However, I can't manipulate them, or even grab them once I sticked them on somewhere. -
Does it work in sandbox mode? I put it in Composites, so it is in the very last tier.
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[1.2] Procedural Fairings 3.20 (November 8)
philly_idle replied to e-dog's topic in KSP1 Mod Releases
Hi e-dog, with SQUAD's release of the World Cup addon, we got the new ModuleBounce module. Do you think you could create a Bouncy Procedural Shell with that? We could land on Duna like that: It doesn't have to expand like the real thing, just something that bounces (which is cool) and has a higher tolerance to lithobraking than the other parts -
Thank you JDP, we really appreciate it! Great to see you're still around here! Download Docking Strut This is the original version, recompiled for 0.23.5. No changes were made to the source code. Tech tree integration has been added to the cfg. All credit goes to JDP for making this awesome plugin!
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I just PM'd JDP about this issue, hopefully he allows us to re-upload it somewhere.