Hmm, okay. I'm probably going to make a branch that just uses floats for all of the values, so if you ever change your mind (or have some update in the future that breaks backwards compatibility anyways), it'll be there. Anyways, I've never used C# or built a plugin for KSP before, so I started off with something fairly simple -- I added support for hex and binary literals pretty much everywhere a user can use a number in their program (all using a generic function as a wrapper around the various Convert.ToXXX methods). I tend to think in hex a lot, so being able to load immediate hex numbers is nice. I pushed the changeset out to my fork, and, depending on how you like to do your project management workflow, can issue a pull request for it if you would like.