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Everything posted by cineboxandrew

  1. It’s a moot point because nobody actually uses curseforge Besides, I’d rather stay away from for-profit services like that. THeyre probably only weeks away from pulling a Reddit or twitter and self destructing also its hardly “better moderated” when just like a month ago they had a huge issue with scam accounts distributing mods embedded with viruses.
  2. Unfortunately not, since the decals don't have physics or aerodynamics. I considered having it increase the max heat of the part they're attached to but modifying *other* parts is a risky gamble
  3. Checked again, decals don't even show drag info in their PAW with debug info shown. if anyone can give actual evidence they have aerodynamics I'll look into it but I've yet to see that.
  4. I don't know what to tell you, the parts have no drag model. Even in your F12 screenshot the arrows appear to have zero length
  5. im not convinced there ever where memory leaks. at least not in OnDestroy()
  6. Released Conformal Decals 0.2.12 Changed Updated bundled Shabby to 0.3.0. Does not affect CKAN users Made flag aspect ratio overrides configurable with ASPECTRATIO nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio All decal aspect ratios can now be overriden with the aspectRatio field Fixed Reverted some changes from last version that were causing issues on launch
  7. The mod is hardcoded to make any image in Squad/flags 8:5 aspect ratio, due to the way the Squad flags are done (squad flags are 2:1 but expect to be stretched by the flag transforms. blame them). Put them anywhere else in game data and they should be the right aspect ratio. In hindsight maybe I should have kept a list of stock flags instead of doing it by folder. To be honest I had no idea users would modify Squad/ Released Conformal Decals 0.2.11 Fixed PR by LinuxGuruGamer: Fixed nullref caused when an entry in _targets was null Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
  8. You can use the rackmount parts if you want. I’ve actually considered reviving the mod…
  9. You're going to want to fix the mesh path config, KSP doesn't support backslash paths. Also you probably want to add a license before the forum moderators get on you for that
  10. That’s what happens when you use the mapped specular shader with no normal map. I’m guessing the plug-in corrects that on export
  11. my point is that the shader node editor only affects its appearance in Blender. Editing the nodes has no effect on how it shows up in game.
  12. The mu files do not contain shaders. They only contain the name of the shader. What you are seeing is a result of an invalid shader, which defaults to a mirror effect. You cannot design Unity shaders in blender, it is not possible.
  13. That’s not the shader you made. That’s what you get when you use the standard shader in KSP. Shader information is not included in mu files, it has to be loaded through asset bundles
  14. If anyone has trouble installing through CKAN, run ckan compat add 1.12.2 B9PS is still marked as being for 1.12.2 but it works fine in 1.12.3 EDIT: This has now been resolved. thanks @blowfish
  15. Great! Do you have an official build of the 0.2.0 version that uses Harmony 2 I can use, or should I just use my unofficial build? I can also take over distributing Shabby (and put it on SpaceDock) if you are too busy these days
  16. Release 0.2.10 Fixed Fixed decals not projecting on loading prefabs Changed Re-enabled projecting onto TransparentFX layer Added Allowed for regular expressions to be used when blacklisting shaders Added all Waterfall shaders to the shader blacklist when Waterfall is present
  17. Looks like this is a side effect of the way I fixed the waterfall projection issue. I'm working on a fix. in the meantime you can remove and replace the decals What? conformal decals doesn't need any modules on the part they're attached to
  18. Sounds like a problem with your ISP upload speed. From GitHub actions im uploading a 2.5MB mod in under 5 seconds
  19. Released 0.2.9 Fixed Fixed text decals breaking when used in symmetry Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes
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