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Manatee

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Everything posted by Manatee

  1. Here's a patriot missile launcher-type thing I made for the PAC-3: Also PAC-3's suck! They can't hit a maneuvering target for the life of 'em. Edit: Craft file http://kerbalx.com/MikeTheManatee/MIM-104A
  2. I'd hate to stress our beloved BahamutoD out anymore, but there is a severe lack of dedicated fighter parts in KSP...
  3. The mod does work for 0.25, but it's not updated with the latest in KSC-destroying technology. UPDATE: The current ordnance is incapable of inflicting much damage. 12x Mk82s won't destroy the VAB.
  4. 0.25 is upon us, now we wait patiently for more ordnance to destroy the space center.
  5. [quote name= Quote Originally Posted by Fraz86 View Post This mod is awesome. However' date=' it does have a significant limitation: it's exclusively a self-directed/sandbox-type experience. That is, the only way to utilize the content of this mod is by building things to blow up other things you built, just for the fun of it. Don't get me wrong, this can certainly be fun. But I believe it could be far more fun if it were possible to accept contracts in career mode that would allow you to blow things up with a sense of strategy and purpose. Ideally, this would be accomplished by adding a "Destroy Target" contract, which would spawn a pre-designed target (ground-based, orbital, or perhaps even airborne) when the contract is accepted. In some cases, the target would be equipped with weapons and set to "guard" mode for additional challenge. If spawning targets is not feasible from a coding standpoint, then an alternative approach would be adding an initial "Deploy Military Drone" contract, which would involve constructing a probe with specified weaponry (and perhaps a special part which designates it as a military drone), deploying it to a designated location or orbit, and setting it to guard mode. Having an operational military drone would open the possibility of being offered a "Destroy Rogue Drone" contract, which would inform you that a specific drone is no longer under your control and needs to be destroyed. This. This here. Is genius. I concur. Contract missions actually sounds like the best idea this thread has to offer, and getting money from blowing stuff up gives you the cash needed for more ordnance. I'm getting all giddy just thinking about this. Plz plz, oh mighty Bahamuto, if you bestow anything upon us mere mortals, give us the gift of contract missions, for it shall be badass.
  6. Can we add the AGM-88 HARM to that list? Atm I'm enjoying doing some wild weasling with AI SAMs, but some dedicated ordnance is always welcome.
  7. What? Airbrakes on a bomb? They look retarded. ‎( á° Üʖ á°) In all seriousness, I've been to the museum with the snakeyes in the third picture.
  8. It doesn't fire because you have to select the weapon by pressing next on the weapon manager. C'mon now, it's not that hard.
  9. Oh I will have fun. ‎( á° Üʖ á°)
  10. Yay KSP is all about creativity and making your own vehicles... until you want to replicate all the cool stuff PEOPLE have made. I'm tired of sub-par replicas from the SPH that look half the part and function 1/4 the part. I've been searching forever for a mod that replicates modern fighter, attack, and cargo aircraft without all that hokey kerbal shenanigan-ery. A mod that at least provides some decent aircraft parts would be alright, but even then we get sci-fi spaceplane stuff or junk from WWI/WWII (looking at you, Firespitter).
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