[quote name= Quote Originally Posted by Fraz86 View Post This mod is awesome. However' date=' it does have a significant limitation: it's exclusively a self-directed/sandbox-type experience. That is, the only way to utilize the content of this mod is by building things to blow up other things you built, just for the fun of it. Don't get me wrong, this can certainly be fun. But I believe it could be far more fun if it were possible to accept contracts in career mode that would allow you to blow things up with a sense of strategy and purpose. Ideally, this would be accomplished by adding a "Destroy Target" contract, which would spawn a pre-designed target (ground-based, orbital, or perhaps even airborne) when the contract is accepted. In some cases, the target would be equipped with weapons and set to "guard" mode for additional challenge. If spawning targets is not feasible from a coding standpoint, then an alternative approach would be adding an initial "Deploy Military Drone" contract, which would involve constructing a probe with specified weaponry (and perhaps a special part which designates it as a military drone), deploying it to a designated location or orbit, and setting it to guard mode. Having an operational military drone would open the possibility of being offered a "Destroy Rogue Drone" contract, which would inform you that a specific drone is no longer under your control and needs to be destroyed. This. This here. Is genius. I concur. Contract missions actually sounds like the best idea this thread has to offer, and getting money from blowing stuff up gives you the cash needed for more ordnance. I'm getting all giddy just thinking about this. Plz plz, oh mighty Bahamuto, if you bestow anything upon us mere mortals, give us the gift of contract missions, for it shall be badass.