Augustulus91
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Everything posted by Augustulus91
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Like most people i chose for resources, but also to extend career mode. I think that career mode will offer a lot of challenges. Which is necessary, because like every KSP player, i sometimes wonder what is the point? That's why i would like to see extended the utilities and scientific parts. Resources, processing, but also scientific research (in space stations, to unlock certain improvements, designs, technologies), and also the need to develop a communication network, something to do with all this fancy stuff, and that overload of electricity on board of all my ships.
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I would say that i really like the idea, i always disliked the choice between a docking port or a parachute on the top of my rockets. Thank you! About the flow of the conversation, I need to agree that all ships are generating lots of electricity with no particular use, so some kind of refining would be nice. As i am no chemist (only high-school knowledge of protons , neutrons and electrons), what kind of conversion would you suggest?
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To dock with a ship returning from the Mün, i noticed that my orbital inclination has changed (it's not straight over the 90° degrees line above the KSC = equator). Now i was wondering, is there a way how to know (some mod, or add-on), to which extend i need to burn to reset my orbital inclinations?
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The leading news agency of my country, once spoke in a minor article about two Russian astronauts. After which I politely send them an email to inform them that they are called cosmonauts. Okay, I guess it's a minor mistake, but I still defend the opinion that published articles of any kind should follow strict grammar and spelling rules. Otherwise, what's the use of official language? In my opinion it's more about professionalism and principles, than the mistake itself. About the flow of the current article, the reality (which saddens me) is that you can perfectly live your life with total wrong conclusions about history, geography, biology, ... People have the choice and the option to watch jersey shore, kardashians ... which is fine by me, it's only sad that most people only watch this kind of entertainment tv (distorting their world views). How i have laughed with Snooky's view that the ocean is salty because of the whales, hilarious! The sad thing about today is, that there is actually more money in media if you give people dumbed down, zero-content stuff. People don't need to challenge their brain, and honestly, it's exhausting to challenge your brain, discuss stuff, which is why (in contrast to most people who play ksp, or are active on this forum), the majority of many nations don't know, and even don't care about the correct history, correct geography. So to compare regional knowledge levels is not so useful, everywhere there are people uninterested in the truth.
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Interplanetary launch
Augustulus91 replied to Augustulus91's topic in KSP1 Gameplay Questions and Tutorials
Thank you for the response, i will go through all the different answers, but i assume that doing a gravity turn is clearly the better option (as i am not using any tools, so it's hard to time certain orbits (for Mün slingshots) -
I am making my first steps towards interplanetary travel. I am launching a probe, that i want to place in an orbit around Duna. I've read somewhere that if you're planning to leave Kerbin's SoI, there is no need to do a gravity turn. Most tutorials start with a ship in orbit around kerbin, and start burning from that point. What is the most fuel-friendly? Placing the probe in orbit (using a gravity turn), or just keep on burning straight, until i leave Kerbin's SoI?
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Amazing news! Yes, i already the 0.20 install, in case craft files didn't work, i just rebuild them (and check how they were built the first time), i asked because last week i spend a whole day designing a working VTOL, and i just didn't want to lose it again Thank you very much!
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Does anybody know if craft-files will still be working? Like some, i don't really see the point in expanding my spaceprogram, just building some crafts I would like to test in .21?
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After my first successful Mün landing, i am starting to build bigger rockets, (with lander cans), I was just wondering, is there a way to rank the different engines according to efficiency? Is a poodle engine more fuel efficient (more thrust to fuel consumed) than two or three, or four (i don't know), of the smaller engines (the one with the small diameter). Until now i always used a combination of the smaller engine, but recently i was astonished by the range and efficiency of the poodle engine. Any suggestions, or support would be appreciated! Thank you for your attention.
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Thaha, this is so true!
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Hi everybody, I have been playing KSP for some time now (3 weeks), and i really start to get the hang of it. I have two questions, First, in KSPX (a part pack) , there are radial mounted (sphere/ball)-like tanks for oxidizer and liquid fuel, in the same way as there is one for mono prop. Now these two new tanks have a small coloured line, to indicate their content. Now, the stock part, doens't have this line. My question is, i would like to clone the stock part, alter it texture to add a small yellow stripe, just for esthetic reasons. Could any of you point me out, somewhere where i can alter these?
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Hi everyone, Recently i have been trying to build a space station. But now, when i try to rendez-vous with it with my fourth and last part, as soon as it approaches my craft (within the 2.5 km, or i think 1200meters), the amount of lag is very high, with the space station just dotting around, instead of making a dynamic movement on the screen. Ofcourse this hugely obstructs docking. I was wondering, are there any settings i could adjust to prevent this problem, because now, docking became mostly impossible. Thank you very much in advance.
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I recently downloaded MechJeb 2.0.7. With the intention to only use it for its docking pilot. I read on the manual you can blacklist other modules, ( http://wiki.mechjeb.com/index.php?title=Manual/Blacklisting_modules ), but when i try this, even just for one of the manuals, the whole mechjeb window is empty, and i can't access any of it features?
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Noob Question: how to Rendez-vous?
Augustulus91 replied to Augustulus91's topic in KSP1 Gameplay Questions and Tutorials
After some wobbling about, i achieved docking after one hour! Thanks everybody for the advice (once again ) -
Noob Question: how to Rendez-vous?
Augustulus91 replied to Augustulus91's topic in KSP1 Gameplay Questions and Tutorials
I will try this! So the meaning of the yellow prograde/retrograde marker shift if you change your velocity-mode (orbit/target/surface)? If so, What's the difference between orbit and surface? (i mean, in the meaning of their grade-markers) Anyway, thank you for your advice, this is a great community! -
Noob Question: how to Rendez-vous?
Augustulus91 replied to Augustulus91's topic in KSP1 Gameplay Questions and Tutorials
I have tried, and now my seperation at the next point is 7km , at the next it will be bigger, because i will have surpassed the first station. I tried retrograde burning (at the pink triangle) , first my velocity to "target" drops at 110 km/s, but after that it increases again. In some way, i can never really catch it. So, i am closing in on the intersection, (still 2minutes away), i start retrograde burning, (the seperation at the intersection lowers), but my "target" speed increases to 150 km/s and beyond (and it's draining all my fuel, before i can put it to less than 5km seperation). -
Noob Question: how to Rendez-vous?
Augustulus91 replied to Augustulus91's topic in KSP1 Gameplay Questions and Tutorials
Do you mean the pink retrograde marker instead of the yellow one? -
Noob Question: how to Rendez-vous?
Augustulus91 replied to Augustulus91's topic in KSP1 Gameplay Questions and Tutorials
Thank you so much! -
Hi, i have been playing kerbal for some time now (2 weeks) , it took me almost more than a week to build a craft and bring it in succesful Orbit. Luckily, my skills have progressed since then, and i am currently doing my first try at an Rendez-Vous. So i have the second ship in close orbit to the other one (difference of 10km in Orbit height), and set the first ship as target. Which shows me the two possible encounters, with as minimum distance a bit more than 300 km. So what do i need to do at these points? In which direction should I burn, and how can i speed up my craft along its orbit, so it reaches the first ship? I have read the tutorial on the wiki, but i am a bit lost still. Could any veteran help this little noob out? It's much appreciated! Greetings!