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djnattyd

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Posts posted by djnattyd

  1. Jesus, this forum is getting as bad as the Elite Dangerous one where any negative comment about the game is instantly jumped on.

    There ARE issues inherent to 1.1.2, the symmetry related crash being one of the most prevalent and I say this whilst reloading the game after it crashed when i tried to replace a part with symmetry.

    Sure ragequitting without leaving a bug report isn't exactly helpful but enough people have reported the same issue.

    It IS frustrating to spend a large amount of time building the perfect craft only for KSP to go "Lol NOPE" when you try to place or replace a part, so maybe try cutting the OP some slack...

  2. On 05/05/2016 at 9:08 AM, Sandworm said:

    Oh so many problems.  I'd be most worried about the exhaust from the reverser being sucked back through the intake.  This is one reason you never see jets trying to back up.  Reversers only work with a headwind to keep the intake clean.  But a couple military transports do in fact use reverser in flight as a sort of active airbrake on steep decent.

     

    On 05/05/2016 at 9:08 AM, Sandworm said:

    Oh so many problems.  I'd be most worried about the exhaust from the reverser being sucked back through the intake.  This is one reason you never see jets trying to back up.  Reversers only work with a headwind to keep the intake clean.  But a couple military transports do in fact use reverser in flight as a sort of active airbrake on steep decent.

    727s and MD-80s regularly pushback from the ramp using reverse thrust.

  3. For some completely unknown reason, my game has started working fine again.

    I did however reverify through and found that I was apparently missing 3 files. The odd bit is, the experiments (and game as a whole) were working perfectly all the way up to me leaving my initial post in this thread. Not only that but at no point was anything removed from any of the default folders so I dunno what has happened.

    Even now, Steam seems to think one 20kb file is still missing every time I recheck it.

  4. 16 hours ago, Porter_John said:

    After doing some testing, I think this is a problem between KJR (possibly) and the auto strut feature. If I turned off auto strut on the fairings, the craft would fly normally and not be a stuck pendulum on the launch pad. In the Debug Console it will say "[Error]: It is illegal for a joint to connect to a rigid body to itself" Glad I'm not the only one having this issue, but like I said there is NOTHING wrong after I disable auto strut on the Procedural Fairing Base. 

     

    -Forgot to mention, when auto strut was on, and the craft was stuck on the launch pad like a pendulum as mentioned in a different post, I could eject the fairings and the craft would launch normally. 

    I can also confirm this happening

  5. 9 minutes ago, magico13 said:

    My guess is that it's related to the steam controller support, since I started seeing workshop related .dlls in the game files with that update (1.0.5).

    That update was pushed out on the 11th of November according to Steam.

     

    Ignore this

  6. I had a look through the Announcements forum on here and all I could find was a thread by KasperVLD about silent update to 1.0.5 that was released on the 5th of November.

    The weird thing is, the steam update doesn't seem to have added anything at all. Also seems like I'm the only person to have had it happen.

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