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spin86

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Everything posted by spin86

  1. I've had one strange bug (0.20) and I'm not yet sure if it was because of the new large docking port, or probably due to subassembly loader: I put my subassembly rover on top of my lander stage and got the whole thing into Mün-orbit. For some strange reason the lander engines had zero thrust as long as the rover was connected. Engines to full throttle-> no change in velocity. Undock Rover -> everything works fine. Ragequit.
  2. General question: Does this only work for the currently active, controlled craft? If so: I always wondered why there are no popular addons that allow to create automated drones etc that could continue functioning while not player controlled. I know about the fact that non-controlled vehicles stop working in some aspects as soon as the player switches to another craft. Does this prevent what i suggested, without any possible way to circumvent?
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