Jump to content

uncopy2002

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I'm developing a custom engine that I want it to emit particle in its local space. I can get my custom particle set up easily in the Unity/Parttools stage, but the particle are then emitted all the time, even when the engine's off. I don't even think the KSPParticleEmitter properties are controllable by scripts at all, and I'm not sure how KSPField communicates with parts. None of the scripts I tried to write didn't end up in all undefined errors. Trying to set up the particle in parts.cfg is a pain of the neck to work with, and seems to only operate in world space, which is something I don't want. Is there any simple way to make a local space particle emitter that can be controlled by engine throttle, or activated/deactivated status?
  2. Simple missile, done in 5 to 10 minutes. EDIT: Actually hitting the tower EDITEDIT: Mainsail is great; 400m/s at ease! And FASTER, thanks to super-light probes!
  3. Nah, I removed all the mods (thanks to 0.20 file structure) to test it again, and it's the same That was what I wanted to avoid (putting too much struts), but looks like I have no choice now
  4. http://www.youtube.com/watch?v=yMBoAHhb_Es Uploaded a video for this since it's impossible to demonstrate it with pics only That's why atomic engines are great
×
×
  • Create New...