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Imaginer1

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Posts posted by Imaginer1

  1. @Apollo13

    ...the administrator has to authorize every installation- if I get KSP, that's putting in the password twice. (Once to put it in applications, once to authorize its use). If I get Steam, that's four times- once to put it in applications, once to authorize it, and once to authorize steamclean, and then to authorize KSP.

    I know Steam doesn't automatically install games. Ok?

  2. I don't have a problem installing Steam, I just don't want to because I don't want to install more games. It's a primarily school-issued computer (I'm a high school senior) and the administrator has to authorize every installation- if I get KSP, that's putting in the password twice. (Once to put it in applications, once to authorize its use). If I get Steam, that's four times- once to put it in applications, once to authorize it, and once to authorize steamclean, and then to authorize KSP.

    I just don't want to make a hassle for the admin because I won't be getting any other games on here. The flash drive solution is perfect.

  3. 8QZnthY.png

    The challenge here is to make an interplanetary space shuttle. I tried it earlier today and I realized that it was ridiculously large and infeasible, and that's exactly what Kerbal Space Program is all about.

    So! The criteria I want are as follows, put into a chiseled scoring system.

    1) The upper stage must be able to return to Kerbin and land on the runway at KSC. Drogue parachutes are allowed, but it's gotta land like an airplane.

    2) Once in orbit you can only have one remaining stage. No getting rid of fuel tanks or separating engines- the shuttle you get into Kerbin orbit is what you're taking to another planet and back. The only exception is probe payloads, which will get you a lot of points.

    3) At minimum the shuttle must enter orbit around the alien planet. No flybys.

    4) The only allowed mod is MechJeb. You can have other mods installed, of course, as long as you don't use the parts and it doesn't change game physics.

    5) In-orbit docking and refueling is allowed only at Kerbin.

    Scoring:

    • 500 points for every Kerbal aboard and recovered
    • 1 point for every m/s of delta-v the shuttle alone has once in KO
    • 1000*F points, where F is the fraction of the cost of the shuttle to the cost of all other stages.
    • 1000 points for every ton of payload brought to the planet.
    • 5 points if you send me the .craft file and I can replicate your results ^^

    Planetary multipliers:

    • Moho- x100
    • Eve- x5
    • Kerbin- x0.1
    • Duna- x5
    • Dres- x25
    • Jool- x20
    • Eeloo- x100

    Note that the scoring numbers and rules are subject to change if I find some sort of undesirable loophole. The nature of an 'undesirable loophole' is entirely up to me. That may sound intimidating, but I promise I won't be mean about it.

    Also if you cheat I will be very sad :(

  4. Wow, guys, it took a long day but I finally made a successful, working space shuttle that's faithful to the original launch design, along with the ability to hold a small satellite payload and dock with space stations.

    zvs8fKU.jpg

    Launch requires constant - but not incredibly difficult - adjustment of the throttle limit of the main two thrusters (if you've got a bit of practice).

    TPoHNW0.jpg

    Here it is releasing a MechJeb probe:

    e7SLA0q.jpg

    And say goodbye to boring landing lights because these ones are super glam green and purple:

    QiRtfdL.jpg

    If anyone wants the .craft file I'll put it up along with the payloads I've used. :D

    What do you think in terms of how it looks? When I post it, I'm sure it'll get a very low rating on how it flies. However, it can still go to LKO with plenty of fuel to spare and land like an airplane, and that's good enough for me.

  5. I thought this of interest while I was making missiles and I realized just how incredible this thing's delta-V is.

    6QDxh1C.png

    It's simple- I have docking ports on it but they aren't necessary. At least one small solar panel, the smallest probe core, two small RCS tanks, and 3 of the RCS thrusters (since they are physicsless you can have any number, but I liked 3).

    It's easily capable of making it to Eve and even landing on it with plenty of fuel to spare from high Kerbin orbit, and it doesn't require you to wait five minutes for your efficient nuclear engines to make the transfer burn- the transfer burn on this baby takes about 7 seconds.

  6. I decided to not overthink this. The impactor is just a small fuel tank, an air intake, and a bunch of Separatrons.

    I flew it upwards to about 10km and then pointed it straight back down again, activating the Separatrons at just the right moment. It took a couple tries to get the timing right (and if I was to keep trying I might be able to get a surplus of 400 m/s) but I settled for 381.7m/s.

    The altitude is easily verifiable by the fact that I crashed on the Space Center.

    lloACOt.jpg

    be2G406.png

    100% stock, no mods, finite fuel, crashed at 70m above sea level.

  7. this may be the cause of scale issue. It's good practice to reset all your scales to 100% before exporting. using MODEL{} node will give you complete control over the size in KSP...

    Thanks so much for your help, I'm a bit flattered to see you went to all that work and I hope it wasn't too much of a bother!

    EDIT: This is just horrid... Now I can get the size right but the collision mesh doesn't work... Oh God. I'm so sorry. Godd! I'm using the KSP PartTools in Unity to add a collision mesh script...

  8. That's brilliant, Scarsz, I can use it with the magnetron I've already made (assuming the magnetron ends up having a comparable look).

    I'll try that now, Reign of Magic ^^

    EDIT: Well, I still have the same problem. I set the units to Metric before exporting it and it's still flattened. I posted the .dae (with an incorrect collision mesh heirarchy that i fixed), maybe someone could check it out? the .cfg file has scale=1.

    I can understand why it might change size but how come it's physically disformed and not congruent anymore like...?

  9. does a lot of videos with minmaxing. This video contains a rocket that's Gilly capable with only 7 parts (6 with the advent of the orange fuel tank and 7 again with a parachute)

    It also does not include stack separators, but you probably have the money to include them.

    By adding a few more radial parachutes and actual landing legs it might make a workable Duna ship. might.

    I'll test if it works by launching my own mission now ^^

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