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Karyn451

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Everything posted by Karyn451

  1. Thanks @Gabe668 it worked I can now be killed by the Kraken like everyone else ..
  2. How do I get KSP2 to run? What does the error message mean? How do I fix it? I'm getting really frustrated...
  3. ok, so I've downloaded the .zip and unpacked to a folder on my desktop. When I try to run KSP2_x64 all I get is "Failed to load mono" I've clearly done something wrong, but what?
  4. Your new interstellar generational colony ship may have the latest KAL9000 at its heart, but what about the space dock and refuelling station that was built before you unlocked the KAL9000? When it comes to computer tech, there's generally never an advantage to using old technology else computers would never advance. Unlike ,say, engines where an old, less powerful model may have an advantage due to size and/or weight, new computers can always outperform their old counterparts. In sandbox, anything other than a KAL9000 is redundant, but in career all your fleet will have less powerful systems unless you specifically replace/upgrade them. What I'd like to see is the early tech cpu deliberately throttled in its processing speed, not just memory size.
  5. Interesting... I fly 2 crew cabins under a Mk1 pod and it's (almost) perfectly stable. I use it both for tourists and rescue missions.
  6. Thanks Fourfa, I'll have a look later (currently at work...) So a related question.... in the Win version of Launcher in the Settings panel you can set which version (64 or 32) to run. In the OSX Launcher ALL the options on that page are marked "Not available" ... so how would I force it to run x64 in OSX? (assuming it isn't...)
  7. I know the Win version shows (x64) next to the version number on screen, if I'm on a McBook how do I know which version it is running?
  8. An easy fix to prevent "gaming" of the cancel contract button would be to scrap the failure status of the deadline and instead have a penalty clause for late completion, along with a bonus for early completion. That way you could also have a cancelation charge that scales up the closer you get to the required completion time. (with a short period for free at the start to allow you to simply change your mind about a contract). The penalty for being late would increase the later you are, to the point of it costing more than simply cancelling the contract (the cost of which would also increase with time).
  9. I have a 3Dconnexion space pilot as well, but I'm on a Mac. It works great for programs like Blender and other 3d apps. I understand there's a workaround where a 3rd party app makes KSP thinks it's a joystick.. but why shouldn't it work natively like is does in Windows KSP? Have we been forgotten?
  10. You could make Science Space Stations worth while by moding the current science lab to be additive. The more labs on a station, the more science you get from a sample, up to say 80% so there's still an incentive to return the sample (and Kerbals) back to Kerbin. This would encourage station building and Kerbal launching (each module would still require it's crew). An alternative, or maybe additionally, you could make certain samples only release (extra) science points once they've been processed in an orbiting lab. eg: a surface sample from Kerbin's grasslands next to KSP may give 5 SP, but carried up to an orbiting science lab and processed for a few hours/days and then returned it may give 10, 20, 50 SP depending on what science instruments have been included (unlocked) on the space station. You could also use it for pre-processing multiple samples to gain extra SP. A single temp reading from a minmus biome doesn't give much SP, but multiple readings from many/all biomes could give a greatly enhanced SP return if collected together in a Science Station Lab. Which brings up the question of specialist lab modules. You could start by separating out pure data processing (temp, pressure and gravity readings) from materials processing. Then maybe split the material processing into 2 or more stages. You soon end up with a space station with many different modules that require servicing and stocks replenishing etc.
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