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Retsof

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Everything posted by Retsof

  1. The sledgehammer isn't making any sound for me. I'm guessing it doesn't play nice with Rocket Sound Enhancement. Any ideas to make them work together?
  2. Okay, seems it was a memory issue. I had tried forcing Opengl before, but turns out I was typing the tag wrong. EDIT: Also, the downloads on the front page still have the extra stuff? Downloaded this just now:
  3. Just want to say that I get the same crash with default EVE. I also made sure that the game started fine without the 10x files.
  4. Uhm... So I can't get this to work at all now. Crashes while loading the menu screen. This is a 'clean' install with only this, the two required mods from the front page, Astronomer's Visuals. I used ckan where possible. Output log
  5. Hello there people. It's been a while since I played, and before I get back into it I'd like to know if this still has the problem of falling through the runway and/or ground with planes. Thanks!
  6. Er... can I get a 'for dummies' on which values correspond to what?
  7. Er, how do I enable the experimental effects?
  8. Quick question. For something that might look better when spread out in vacuum, and to lessen the 'slow particles' that are in use. Would it be possible to use something more similar to the reentry flames?
  9. Uhm, I'm having a strange issue... for some reason when I get to 80 m/s my gear fall through the runway. I'm on the first upgrade of it.
  10. Two questions: One, is there anything for the realfuels stockalike engine pack? Two, since the front post hasn't been updated in a while, is there somewhere to find the cool stuff here without having to dig through the thread?
  11. By the way, A "quick and dirty" method for DV calculation that seems to make sense... though so far I've only made Kerbin orbit. Just double the standard DV values, and add maybe 10% for a margin of error. EDIT: Nevermind...
  12. Used the one for Astronomer's Interstellar Pack... Seems to have broken a little anyway. EDIT: Also, is it a known bug that splashed-down things are tricky to recover?
  13. Well, this has become one of my must have mods. Quick question though. Would it be possible to specify it to predict for a certain stage? Because I like not having to get out and push my pod to fine-tune those landings.
  14. Retsof

    Neon Jool

    What do you mean by "drew" the screenshot? That's an edge-detect filter.
  15. I'm sorry, but they just remind me of this guy:
  16. Erm... any chance you could make the placement/orientation of the gates a bit more intuitive?...
  17. Ah, yeah, uhm, I found the help button after I asked. And nice to know those other modes are planned.
  18. What's the difference between stock, linear, and auto-trim? EDIT: also, is there a way to choose which engines it controlls? I'm trying to make a pod-racer, and it throttles down my drive engines instead of just controlling the VTOLs.
  19. double post, but I think I may have found something useful. Tests pending. http://forum.kerbalspaceprogram.com/showthread.php/29387-Plugin-0-20-2-KerbCom-Avionics-0-2-0-1-%28July-2013%29-includes-VTOL-balancing
  20. you have to put it in the man folder like an old mod though. Dooooo Eeeeeet. EDIT: Also, you could put some lights on them for night racing.
  21. Since I'm a lazy bum and don't want to get my own craft there, could you post the Lat/Long of the starting positions so I can hyperedit my racer there? EDIT: Nevermind. Hyperedit and Deadly Reentry don't get along well it seems.
  22. made this one. FAR compatible, and quite easy to fly too. Where do I get the "helmet cam"?
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