Retsof
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Everything posted by Retsof
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Retsof replied to SuicidalInsanity's topic in KSP1 Mod Releases
The sledgehammer isn't making any sound for me. I'm guessing it doesn't play nice with Rocket Sound Enhancement. Any ideas to make them work together?- 1,509 replies
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HotRockets! Particle FX Replacement + Tutorial
Retsof replied to Nazari1382's topic in KSP1 Mod Development
Er... can I get a 'for dummies' on which values correspond to what? -
HotRockets! Particle FX Replacement + Tutorial
Retsof replied to Nazari1382's topic in KSP1 Mod Development
Er, how do I enable the experimental effects? -
HotRockets! Particle FX Replacement + Tutorial
Retsof replied to Nazari1382's topic in KSP1 Mod Development
Quick question. For something that might look better when spread out in vacuum, and to lessen the 'slow particles' that are in use. Would it be possible to use something more similar to the reentry flames? -
HotRockets! Particle FX Replacement + Tutorial
Retsof replied to Nazari1382's topic in KSP1 Mod Development
Two questions: One, is there anything for the realfuels stockalike engine pack? Two, since the front post hasn't been updated in a while, is there somewhere to find the cool stuff here without having to dig through the thread? -
[old thread] Trajectories : atmospheric predictions
Retsof replied to Youen's topic in KSP1 Mod Releases
Ah, thanks for answering. -
[old thread] Trajectories : atmospheric predictions
Retsof replied to Youen's topic in KSP1 Mod Releases
Well, this has become one of my must have mods. Quick question though. Would it be possible to specify it to predict for a certain stage? Because I like not having to get out and push my pod to fine-tune those landings. -
What do you mean by "drew" the screenshot? That's an edge-detect filter.
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I'm sorry, but they just remind me of this guy:
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Ker-Bull Air Race (New Update to Better Gates)
Retsof replied to Darren9's topic in KSP1 Challenges & Mission ideas
Erm... any chance you could make the placement/orientation of the gates a bit more intuitive?... -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Retsof replied to ZRM's topic in KSP1 Mod Releases
Ah, yeah, uhm, I found the help button after I asked. And nice to know those other modes are planned. -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
Retsof replied to ZRM's topic in KSP1 Mod Releases
What's the difference between stock, linear, and auto-trim? EDIT: also, is there a way to choose which engines it controlls? I'm trying to make a pod-racer, and it throttles down my drive engines instead of just controlling the VTOLs. -
double post, but I think I may have found something useful. Tests pending. http://forum.kerbalspaceprogram.com/showthread.php/29387-Plugin-0-20-2-KerbCom-Avionics-0-2-0-1-%28July-2013%29-includes-VTOL-balancing
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you have to put it in the man folder like an old mod though. Dooooo Eeeeeet. EDIT: Also, you could put some lights on them for night racing.
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Since I'm a lazy bum and don't want to get my own craft there, could you post the Lat/Long of the starting positions so I can hyperedit my racer there? EDIT: Nevermind. Hyperedit and Deadly Reentry don't get along well it seems.
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hehehe this is so cool
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made this one. FAR compatible, and quite easy to fly too. Where do I get the "helmet cam"?