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sojourner

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Everything posted by sojourner

  1. It should work fine. You just disconnect all the parts you want to keep, then trash the pod. Select a new pod and it appears very low in the VAB and then re-attach everything. Some pics of your problem might help. When you try to add parts to the new pod are you seeing connection nodes?
  2. Bob McCall inspired fuel station in Kerbin orbit, work pod docked. I call it Gateway Station.
  3. I decided to go with a Bob McCall design aesthetic for the space program with this expansion and your tanks have been invaluable. Here's a couple of shots of Gateway station in Kerbin orbit with a work tug attached.
  4. ^He's trying to build a 2001 type station with a ring for artificial gravity. So, no, OASIS is not similar.
  5. If none of those worked, not sure what to tell you. As close as I can figure, the problem appears to be MJ being overly sensitive to movement by the target docking port. Unless that docking port is made nearly rock steady, any oscillations of it cause the active craft to just start to spin and roll randomly when docking autopilot is activated.
  6. This. You can go from 2 to 1, but going from 1 to 2 usually ends up with assymetric usage.
  7. It's called rendezvous planner/autopilot now. works great for me. I set the autopilot to 50m then activate docking autopilot from there. uses very little monoprop. (well, compared to what I was used to with ORDA. I was never one to try manual docking. I'm sure those guys think MJ is a monoprop guzzler. Works fine for me. I've had it put me as close as 200m in some cases. The furthest it's left me is 30km from the target, but that was just a poor rocket with low control authority to begin with.
  8. I've not had this problem with my heavy launcher. I use one gimbaled mainsail on the center stack and the asparagus stages all use non-gimbaled. Of course, I do use 3 lander cans on the center stack, which may have some effect. Fly's straight and true until just before the last set of asparagus drops, at which point it does a slow spin of 90 degrees on the axis of thrust. Not a problem of any kind.
  9. Couple things I am learning with docking larger ships. 1. only have one active fly wheel on the target. disable all others including attached craft. This minimizes wobble. 2. I have been leaving SAS active on the target rather than using mechjeb's KillRot. It seems more stable. 3. To help avoid the "spin of doom" on the active ship when you turn on docking autopilot, do not set "control from here" on the docking port you'll be using to dock with the target. (This is not guaranteed, but it helped in some cases) 4. the active ship really does not need more than one active fly wheel - again, to reduce wobble. 5. A little blip on the time warp never hurts before engaging the autodocking.
  10. Here's a lander I built in .19. I think it was all stock. I was trying to wring the most performance out of a compact package and making it useable for as many planets as possible. If I remember right, using the parachutes to land it had enough d/v to take off from Laythe. If my math was correct. Never got to test it there. It actually flew pretty well even after I added the ANT hanging off the back. Even though you couldn't tell by looking, I didn't use the devtools to build it. All of that clipping was natural.
  11. There does seem to be something unusual going on with "control from here" functionality and mechjeb. I have gotten to the point of always selecting a something on the vehicle and making sure to "control from here" on it before using any mechjeb functions.
  12. Before leaving the VAB always check 3 things: 1. staging 2. action groups 3. crew
  13. Damn, nothing I fly today wants to do docking. Rockets that worked yesterday in .21.1 no longer dock today, just the spin of doom. Which is crazy, because I haven't added anything since then.
  14. Anyone try docking to a docking port that's not on the center of thrust of the target? I have a station with docking ports going down the length of the core arranged in trilateral symmetry and no matter which one I choose as a target my space craft just starts spinning in place while the docking assist says "backing at X m/s up and moving towards docking axis". I've used this craft to dock before with other ships, so I know it's not an issue there (in fact, it was already on orbit docked to another vessel when I sent up the station), so I am thinking it's a problem with the mechjeb not knowing how to handle the orientation of the docking ports on it. Heck, I even tried to do the reverse and dock the station to the ship by selecting "control from here" on one of the docking ports - same result. The station (now the active craft) started to spin.
  15. First I've heard of Bigelow working on this, last I read all he was working on was inflatable habs, got a link?
  16. Dammit, I just got done trying auto docking in .21 and now .21.1 is out! Ah well, suffice it to say Mj was having troubles not wanting to approach the target until I realized I left smart ASS on on the target. switched craft, turned off S.A. and it worked like a charm.
  17. You have to put it somewhere on your ship, preferably not on a part you plan to get rid of.
  18. I said this in another thread, but could it be platform related? Who's running Windows vs. IOS vs. Linux? I personally run Windows and am having none of the issues others are having with SAS.
  19. I'm still trying to figure out why they didn't include a 2.5 meter reaction wheel unit. Guess my large unmanned rockets will have to continue using lander cans. And agreed, they've made a real mess with the naming conventions between pods/control parts.
  20. Could this be a platform issue? Windows working, IOS not?
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