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Shalidor

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Everything posted by Shalidor

  1. I installed 1.3.1 and when I put legs on the biofarm launch..go to spaceport and come back they are still up under it as in my previous post with pics. I completely deleted the NetherdyneAerospace folder and reinstalled it with the 1.3.1 files. no fix here
  2. Thanks for the quick fix. Can't wait to get a chance to check the t out. Sadly that's Wednesday.
  3. Pulled Tweakscale out of my mods and ran a test and it still happens. Update. Don't know why nobody else seems to be having this problem. I pulled every mod out except yours and it still does the same thing.
  4. I've got Tweakscale but I was using the default but that mod does not even have an option to scale in the hangar
  5. I'm having a bit of trouble with the Biodome Mk2 farm. I was testing it out in the the Sandbox before adding it to my career track. Sadly the Farm Biodome Nk2 has a size changing bug. I can launch/build one but when I leave to the spaceport (or other ship with enough distance) when I reload the farm it has expanded. Everything I had on it's outside is now inside. I put some girders on this one so you can see in the pics Before screenshot After upload gif
  6. Just checking...in 1.3 there will be no CivilianManagement folder anymore since your install instructions say to delete it and ver 1.3 has no CivilianManagement folder in the zip file..just DistroMe with subs PipeLines and a GameData that I am believing needs to be merged in the the Gamedata folder. Is the DistroMe the new main Mod folder? and if not is PipeLines a GameData folder or a Sub of DistroMe Ok playing around figured it out....No CivMan folder and move PipeLines to GameData and it works.
  7. Is it possible to return to the Small Apartment Module after exiting the hatch on EVA. I have tried everything including running Pegasus mobility enhancers aka ladder rungs to the hatch...around the hatch or even across the hatch but never get the option to Board
  8. Yes the settings.cfg no longer has the debugger in it. But if you add the line Debug = True it will turn it on. It does bug out sometimes. Look for my quick fix post on that
  9. Just keep regenerating with the debugger until it appears under your refinery
  10. Quick fix for Debug Loss of Kethane Menu. I don't know if anyone else has posted this but If your running the Kethane mod in the Debug mod sometimes the toolbar becomes just a green bar that is unmovable. While this simple thing will fix it when it happens it will not remove the problem and it will come back. Just exit the game and go to the Kethane folder and open the settings.cfg. Change ShowOverlay = False to ShowOverlay = True. Save and restart the game and you will have your menu back. It may disappear later though. Make sure you exit the game before editing or it will revert back to False.
  11. Best thing to do is just before going to bed set up like a 70 degree inclination and turn on the scanner and run up warp a couple of notches and go to sleep. That's what I did.
  12. Quick fix for Debug Loss of Kethane Menu. I don't know if anyone else has posted this but If your running the Kethane mod in the Debug mod sometimes the toolbar becomes just a green bar that is unmovable. While this simple thing will fix it when it happens it will not remove the problem and it will come back. Just exit the game and go to the Kethane folder and open the settings.cfg. Change ShowOverlay = False to ShowOverlay = True. Save and restart the game and you will have your menu back. It may disappear later though. Make sure you exit the game before editing or it will revert back to False.
  13. Very Strange. I have both EL and the Spherical Tanks but only have the Spherical tanks in the Propulsion tab. The Utility has only the Hex tanks. I checked the EL folder and it has the cfg files for tanks in it but they don't show up in my Utility inventory:( any suggestions?
  14. As I'm not up on how all the modding and configs go. How do I use the config files with the Spherical tanks mod to make the tanks for ore, metal, and parts?
  15. The debug is turned on. Edit the landing pad cfg file and make sure both debugs = False and you will use parts
  16. That would be great. As a quick fix I changed the hexcan rocketparts to a 500 unit . With the lower weight you can put quite a few of them on a cart with no worries
  17. I like the new Launchpad v3 looks great. But I find there must be a decimal place out somewhere. I have a nice simple crane cart that cost 27 parts in the VAB. But when I try and build it on the Launchpad it cost 2604 parts. Is there a fix for this?
  18. Anyone figure a way to keep stuff from exploding when you build it? Before the item built becomes active they tend to shake in place just a bit and that causes it to start exploding. Nice fireworks but I'd like to keep my built items lol
  19. I just had the same problem. I went back and manually deleted the old Kethane (it is installed completely different in .6 than any other. Open the zip file for any kethane mods you have and go and manually delete them and it should work. At least it did for me
  20. I started using this last night but I have a problem. I will be xfering with the yellow lazers and suddenly the xfer stops. there is room for more xfer but I can no longer xfer anything in any direction. The only way to fix this is to completely shut down the game and let it reload? Any suggestions?
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