Howdy folks pebbles here, For my first mission report, While in space assembly of my space station is continuing at a respectable pace after it's obliteration, It's a good time to goof around and experiment, I know a fair bit about space but I know very little about the ocean. And Why not, The oceans of Kerbin are NOT water. *Everything* of Kerbal design is positively buoyant I tested this by throwing stuff into the ocean, Giant tanks filled with various resources Monoprop, Liquid Fuel, Solid Fuel, command pods ect... All float. Because they are all less dense than the "!Water" Looking at the ResourcesGeneric.CFG of the game you can see the densities of the various elements. Densities are listed as 1X (Liter)=Y (Tons) So we need something heavier than Solid fuel, which I confirmed floats. Assuming Oxidizer is Liquid O2 We guess it's Atomic weight is 32, So Lets work with Mercury instead... Mercury has an atomic weight of 200, 200/32= 6.25 X 0.005 = 0.03125 Lets Add that. { name = Mercury density = 0.03125 flowMode = ALL_VESSEL transfer = PUMP } Now I simply create a Mod Part a fuel tank that contains this instead of Fuel or whatever... (I choose the toroidal fuel tank with 30L of the stuff) Remember it's a Misnomer to presume a bigger tank is better, Either an element contributes negative buoyancy or it doesn't, If it dose then volume is only necessary to overcome the buoyancy of other elements in the craft. Hence why Fat people float better than skinny people. Despite fat people begin more massive. Annddd!!! Nope! Still a floater!!! I mean wowsa... This stuff is Viscous, I guess in the Kerbal universe Blood isn't thicker than water... Nothing is thicker than water not even Osmium. Although this dose explain why kerbin a planet 1/10th the size of earth gains its mass to have 1G Gravity. Also Explains why there are no clouds or hydrological sphere at all, You'd need to heat this stuff upto thousands of degrees to vaporize it and if it moved, through a river it would obliterate any land mass it passed over. SEE WE'RE LEARNING STUFF! Anyway, Continuing on, unfortunately there aren't many normal elements denser, Osmium which I mentioned and perhaps some Lanthanide's Depleted Uranium ect... But rather than faff around lets really crank it up. It's not actually Neutronium, That would break anything I loaded it onto. It has a Density of 1.2Tons per Liter, Which is close to non-Collapsed Stellar Core material. And ignore that to the side for now, That comes later. firstly I need to Put this on a Rover and drive it into the sea to see if I sink and can drive around the bottom. CRUNCH!!!! Yeah I know I know... Need moar struts... Driving this thing reminds me of the time I used to be fat. You don't feel it until you move with momentum, like riding your bicycle for the first time in years after getting fat. EAT SCIENCE OCEAN NOW YOU WILL BE CRUSHED BY MY FAT ASS!!! HAHAHAHA!!! Yeah I am underwater it just doesn't render waters surface from the underside :/ Well I thought that anyway, I tried to drive forward, But as soon as I apply inertia the wheels which are buoyant lift up and the thing flips over... Oh well those kerbals needed a wash anyway they never change there spacesuits. Normally I would consider adding RCS or rocket motors for propulsion but it weighs over 39tons it wouldn't even nudge it, Besides too much fuel is Positive buoyancy. NEXT EXPERIMENT!!! This is what you saw in a previous picture, A probe weighted with 30L of Neutronium Attached to an "S-1 Rocket" S-1 is my "serious business rocket," Normally I'm a gal who's partial to a good scramjet or a well placed Nerva... But I accept that Liquid Fuel rockets have there place. This is for firing 35ton masses (Corvette Class vessels) into Orbit. We're not taking it to orbit today, Suborbital will do. The Engines are to slow it's decent prior to the Chutes fully opening otherwise the abrupt change in momentum rips the probe apart. There positioned up like that because the Neutronium is positioned towards the top and it will flip, Torque is not really happening with the final stage (note you can see islands in the background because I had to relaunch it I fired the retros prematurely and it broke apart first time) WHOOOSSSHH!!! OH YEAH!!! YEA... Oh it broke... It's okay the decoupler just snapped off when the mainsail cut out, the snap was too much for it. Had to decouple it manually. Drouges Deployed now FIRE RETROS!!! FOR DEAR LIFE!!! FIRE!! Brace for impact!!! Systems intact! Decent confirmed 0.3m/s I've placed the instruments on the topside of the probe(under the decoupler), My experiment with the rover showed the Camera hates your guts if you go underwater. Chase Cam is the only camera angle that lets you move at all. Helpfully the Altimeter counts upwards the deeper we go. Telemetry is as follows. Depth: 35m Pres: 1.0029 Grav: 9.81m/s Temp: 20.1 Depth: 160M Pres: 1.0326 Grav: 9.82m/s Temp: 19.76 Depth: 213M Pres: 1.0435 Grav: 9.82m/s Temp: 19.76 Depth: 379M Pres: 1.0788 Grav: 9.82m/s Temp: 19.76 Depth: 427M Pres: 1.0892 Grav: 9.82m/s Temp: 19.76 Depth: 494M Pres: 1.1039 Grav: 9.83m/s Temp: 19.92 Depth: 545M Pres: 1.1152 Grav: 9.83m/s (Remained 19.92 all the way down) Depth: 601M Pres: 1.1278 Grav: 9.83m/s Depth: 680M Pres: 1.1457 Grav: 9.83m/s Depth: 767M Pres: 1.1659 Grav: 9.84m/s Depth: 822M Pres: 1.1788 Grav: 9.84m/s Depth: 915M Pres: 1.2008 Grav: 9.84m/s Depth: 1003M Pres: 1.2223 Grav: 0.985m/s (Note terrain stopped begin rendered at -1000M) Depth 1081M Pres: 1.2416 Grav: 9.85m/s (Note Probe struck ocean floor) Pebbles Signing off! See you next mission. Oh go on then one last photo, Jeb was busy upstairs while I was doing this building the space station, He caught this nice pic of kerbin from his Spaceplane.