Ok, Here is a few tips : Regarding staging : *- Don't be afraid of using several stages. *- Each Stage have its own use, including boosting the next one. - Useless Mass is the enemy. Get rid of it as soon as you can. - Use engine at their maximum. - ...but if you have too much thrust : you may have too much engine, get rid of them. - Gain Horizontal Velocity as soon as you can (around 15km, out of the dense atmosphere) Regarding how to choose engine : - Always prefer Higher "ISP" to thrust, unless needed. (ISP = Specific Impulse) - If you can take your time for a maneuver : use the lightest engine with the highest ISP. - For Kerbin Launch : aim for 3G of acceleration Regarding the quantity of fuel : - the "range" of a rocket, depend of how much you can change your speed, - The metric for this is the "Delta Velocity" (Dv in m/s) - You cannot reduce the DeltaV needed for a maneuver, only the Dv your rocket have. - DeltaV depend of : the mass of the "fuel", the mass of the "payload", and the efficiency of the engine. LAST, if you want to do GOOD engineering : Use tool-mods - You'll need mods to show you in real-time how much Dv your rocket have. (ex: you need 4400 to take of Kerbin) - Each Stage have its own Dv - Once you learn how to dock, leave behind mass you don't need (including fuel sometime) Mechjeb can do that, it also include enough autopilot to save fuel during boring maneuver.