INFIR
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Sorry for THIS late response, but there is usual size wheels. Just a bit more wide, but there is just two of them on each place.
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Khm, sorry, but no, i have ingame company(actually have flag, but never thinking do something for forums). I can only help on stuff and something like this.
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I have lots of them with different quality. But here i show only the most interesting ones. I can show another ones, but not on this topic. Somewhere private, maybe.
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If you explain this part maybe i answer for this question.
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Yeh.
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Cargo door close by this legs(i put it firstly for hatch hold, but it working not how i want. still, cool). 1400 parts is.. a lot, but i have some crafts with more than this. And that's actually not replica, but i take Zubr-class LCAC for idea.
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No, i'm lazy and here some another reason of that. I do topic once with Mass Effect replicas, but don't have any success. I show you only one spacecraft, what i made for one contest. I have more ofcourse, but i give to Teo all posting work. I here like advisor. And here is that spacecraft:
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Mine turret technolodgy can't be used for ornithopter, but i fastly do example of mechanism, what can be used for it. It need lower landing struts, and place for some buttons (1 and 2 for example) suspension lock/unlock option, and change that alternatively. I thing effiency for this system is low, and it need to reduce any structure "walks", but that's pretty simple.
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If you mean erector launcher, nothing special - decoupler, axis to decoupled part, hinges to turret(or body) for axis, and landing struts. I use(for SAM) 2 pairs of LT-1 (one is important, second is not, maded for lesser angle) and LT-2(for maximal angle). Totally here is 6 positions up-down(3 for locked and 3 for unlocked suspension). Turret is 360* rotate, but artificially limited, mechanism is weak and fragile, need more work on this way. Totally there SAS module, some wheels for stabilization and beams like borders for mechanism. For MLRS can be used just 2legs(one for deploy and one for folding), but i use there 3 (one for reduce energy when folding). Aaand be careful when you do hinges for axis - Kraken can screw up craft, so do backups.
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He mean that's his friend works. That's me.
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Well, it's all flying on infinity fuel, cause i can't use mass effect technology. It's flying nice, but don't flying without debug(can be fixed on Kodiak, Hammerhead and maybe MAKO). About .craft - i post it a few days later on this thread.
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I'm big ME fan, and one time I thought "Why don't make it on KSP?". Well, why not? So, legend of first ME, M35 "MAKO" Have TWR>1, similar suspension, but can't ride on a wall. M-29 "Grizzly". Well, i don't ride on it on ME, but i can ride it on KSP! "Protagonist" in armored vehicles part on second ME - M44 "Hammerhead" Not so weak like real Hammerhead. Main taxi for infantry - UT-47 "Kodiak" Don't have zero element core, but still nice. Tomkah. For more information ask Krogan. Rare tech - M-080. This tank with gun you can see only on ME2, without - 2 and 3. F-61 "Trident". Alliance fighter, a few info about it ingame. Also i try make one time "Normandy" SR-1 Thanks for watching!
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