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Destroyed_Banana'D

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Everything posted by Destroyed_Banana'D

  1. Northern Cyprus (Turkish: Kuzey Kıbrıs), officially the Turkish Republic of Northern Cyprus (TRNC; Turkish: Kuzey Kıbrıs Türk Cumhuriyeti), is a self-declared state that comprises the northeastern portion of the island of Cyprus. Recognised only by Turkey,[2][3][4] Northern Cyprus is considered by the international community as part of the Republic of Cyprus.[5][6]
  2. Paris Class "Science" Frigate (Halo Inspired) I don't often see many Halo spaceships on here, so I had a go using LLL parts! Download: https://kerbalstuff.com/mod/669/Paris%20Class%20%22Science%22%20Frigate For Reference, here is what the ACTUAL Paris Class Frigate looks like *Please note this was not a COMPLETE representation, I kept it simple and functional so that it can still be practical in KSP game whilst looking stylish!
  3. I present to the Kerbal community: The Mun Rokkit. It goes to the Mun and back (Tested) It works as a glider (Tested) It can cook marshmallows (Tested...With Kerbals) The glider pod was an idea to alleviate the s̶a̶f̶t̶e̶y̶ boredom of waiting to re-enter the atmosphere by parachute. Oh and the lander leg thing? I don't know either. DL Link: https://www.dropbox.com/sh/pqukqmz2t3fcs59/AAAvzPG1BTztif5qiwT0BY8na?dl=0
  4. First off, a big welcome to the forums! I play modded KSP most of the time, (apart from new releases) and generally can log at least a couple of hours before I get bored. Two tips I have to offer for keeping the fun in KSP are: 1. Pick your mods carefully. I can often spend hours browsing the addon releases page and often end up downloading loads of mods that look cool, but when you get to playing you may find you rarley use the parts at all. In some cases you may even have so many mods the game doesn't work at all! The key is to figuring out what you enjoy most about KSP, for me it is science, so I would try to only download mods that can enhance the gathering of science side of things like "Dmagic's Orbital Science" mod which gives you new machines and tools to collect samples and data with. For other players it may be just building, so download some mods with lots of cool parts like the B9 pack. There are even mods that help bring more realism into the game, requiring you to have oxygen and food supplies for your kerbals. 2. Set yourself goals to complete This may not just apply to modded KSP but the game as a whole. Logging on and messing about in the VAB or SPH may be fun for some, but I find that after 5 to 10 minutes, and with no clear goals it quickly becomes boring. In my experience the place the hours of fun comes from is setting yourself constant goals along the way such as: get into orbit, okay, now land on the mun, then Duna... and so on. This sense of progression is what the new career mode tries to instill in you, and is what the main part of the game is all about. In response to the crashes you have been having, KSP can only allocate a limited amount of RAM to your mods, (I don't know the exact amount) so try following step 1 and removing some less useful mods a couple at a time to see if you can get it running. This will also drastically reduce load times. If you still have technical problems, try posting in the "General Add-on Affairs" section. I hope that any of this helps, just reply if you have any questions and I'll be happy to help any way I can.
  5. What is up with this resurgence of dead threads recently?
  6. Since the advent of the new trading card system on Steam, I have been looking to complete my KSP card collection. However, I have run into trouble trying to find new cards so this is my solution! All you have to do is post: What card you are looking for e.g "Bill Kerman (Foil)" Your Steam name What you have to trade for it When you are usually online (Optional) Then someone will be able to contact you if they have the card you want. Once you have your card please either delete your post, or add a notification to say you have the card now. P.S If you think anything else needs to added to the list just PM me. Happy Trading
  7. Most of us know the famous "head bounce" trick where you can land a kerbal safely from great heights by simply flipping over so he plummets head first into the ground. My question is, how do I spin the kerbal over so that he is upside down? When I'm in EVA the kerbals always stay upright all the time and can never flip, is there a button or setting I need to click to change this?
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