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Fallenak

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Everything posted by Fallenak

  1. In regards to the version of the game, there should only be one version on steam as far as I am aware of. The devs should know which build that is. I would quote a bit more concisely, but I am replying via mobile and cannot be asked to attempt it. Hahah
  2. My frame limit is 165 FPS due to my monitor. And I checked the fps on the screens and it was hovering around 60FPS. I checked Nvidia experience to see if there was a setting I was missing, and there was not.
  3. KSP Version: Steam Operating System and version : Windows 11 CPU and GPU models, any other system information which could be relevant: 5950X and 4090, both water cooled, stock clocks Description of the bug.: When I was sitting in the selection menu that overlooks KSC, system temps were steadily creeping up. I usually idle anywhere from 82*F to 88*F in the main menu. Temps were reaching over 104*F just idling. And it never hits that high while actually flying around either. Expected Behavior: Lowish gpu utilization 10-20%? Observed Behavior: KSC menu, 75% or more just at that menu, and the main menu is at 50-ish% Steps to Replicate: sit at the menu screens. used onboard Nvidia performance overlays to view. Fixes / Workarounds (if known..) A list of ALL mods. If the list is long, please consider using a spoiler window.: 0 Other Notes / Screenshots / Log Files (if possible..)
  4. Not that ive seen yet. lets give the guys a day or so more to get that stuff compiled
  5. Hello players and devs. I want to start off with my system specs for the devs: 5950X not overclocked MSI X570 Carbon/EK Current Drivers as far as I know 128GB Ram @3600MHZ Gigabyte 4090 24G with driver 528.49 (current) Windows 11 (current update as of today) First off, the game is gorgeous. And I am running at 4k. The rocket audio! MY GOD it's AWESOME! And the some of the quality of life features that are in the base game are pretty nice (namely the warp to maneuver). I know its early access, but man there are some great bones in the background. Now onto the bad so far. Bug: Repeatable:-Cannot control satellites if launched from a crewed vessel. The probe says there is no connection to network. Bug: Keybinds do not stay Bug: Keybinds are overlapping (D for yaw right and for some reason View zoom were on the same key. No changes were made in the keybinds) Bug: Heavy rockets and fueled boosters do not like to attach. I tried a couple different configurations. Bug: Landing gear on heavy planes wheel sets like to fall off on the runway at around 200 m/s. tried with large and XL parts to help fix this issue. Didn't help. Just added a second set of rear wheels to help keep the plane moving straight-ish down the runway Bug?: Planes are very bouncy at the start of the runway. But this could be a user error on my end. Bug: Rockets are falling apart on the launch pad, strutted or not. Bug: I am having issues with stuff exiting the cargo bays of my planes. This may have to do with the satellites bug. I need to do more testing on my end Bug: CANNOT LOCKOUT TANKS FROM MAIN STAGE! Bug: Cannot deselect items in VAB if trying to edit ship. i put the item over the trash and it doesn't get rid of it. (edit1) Bug: When driving rover across the KSC area, more specifically the hills to the south weath, the paint of the rover becomes the ground texture. (edit2) Bug: When driving through the trees , the sprite, if we want to call it that, becomes smaller and eventually goes into the ground like its folding away from you, but the tree is still there? Its a bit confusing, but I can recreate it. (edit 2) Things I would like to see soon-ish: Be able to split groups for staging purposes. (think asparagus staging) It is currently very difficult to do so. Satcom networks Parts manager needs to be cleaned up quite a bit. IMO it should only have the parts that are interfaceable. Please add adjustable power setting for rover wheels. Cannot drive to the top of the mountains by KSC and I want to post Radar guidance vehicles! haha (edit2) All in all, not bad for an early access, but it is VERY early access in some ways. Keep up the good work. Edit 1: added another bug Edit 2: added bugs and feature request
  6. I also have this issue. along with a few other bugs
  7. i would assume so as well as the system runs in metric.
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