Higher Physics Warp Apologies if this plugin's functionalities exists else where, but I couldn't find it. This plugin is a ridiculusly small plugin that allows you to use higher physics warp than the default. Ie. you can warp up to 120x while the engine is on, assuming that the engine produces very tiny forces - like an ION engine. All it does is to change the default values of the physics inside KSP. So it should realy only be used for well balanced (weak) ION engine based crafts. Any rotations or exessive forces can and will make your craft explode. You have been warned. F5 is your friend! Download: https://dl.dropboxusercontent.com/u/26577569/HigherPhysicsWarp.dll Source code: This is the source code. It's so small you can just copy and paste it, make a new Xamarin project and tune the values yourself. using UnityEngine; namespace HPW { [KSPAddon(KSPAddon.Startup.Flight,false)] public class HPW : MonoBehaviour { private float[] higherPhysicsWarpRates= new float[] { 1, 2, 3, 4, 8, 15, 30, 60, 120 }; private void Start() { print ("HPW is starting, overwriting the physicsWarpRates"); TimeWarp.fetch.physicsWarpRates = higherPhysicsWarpRates; } } } How to use: Put the DLL file in your gamedata folder (or make some folders inside that if you'd like to). Get into space with an ION based craft Press alt-. (alt dot) until you have the desired warp factor 1,2,3,4,8,15,30,60 or 120 (ignore the non-existant graphics for the higher ones). Throttle up Profit Tested on: This mod has been successfully tested on: 0.24.2 with stock ion engines.